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DayZ-Epoch/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_getVehicleItems.sqf

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/**
* call Z_getVehicleItems
*
* Gets all your items stored in your vehicle and initiates the selling list.
**/
private ["_vehicle","_pos","_list","_formattedText","_pic","_normalMags","_normalWeaps","_freeSpace"];
#include "defines.hpp"
Z_vehicle = objNull;
call Z_clearLists;
Z_SellableArray = [];
Z_SellArray = [];
_vehicle = objNull;
_pos = [player] call FNC_GetPos;
_list = nearestObjects [_pos, ["Air","LandVehicle","Ship"], Z_VehicleDistance];
if (!isNull DZE_myVehicle && local DZE_myVehicle && alive DZE_myVehicle && DZE_myVehicle in _list) then {
_vehicle = DZE_myVehicle;
};
if (!isNull _vehicle) then {
_pic = getText (configFile >> 'CfgVehicles' >> (typeOf _vehicle) >> 'picture');
_formattedText = format [
"<img image='%1' size='3' align='center'/>"
, _pic
];
(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_CONTAINERINFO) ctrlSetStructuredText parseText _formattedText;
Z_vehicle = _vehicle;
_freeSpace = [_vehicle,0,0,0,0] call Z_calcFreeSpace;
_normalMags = _freeSpace select 5;
_normalWeaps = _freeSpace select 6;
//_normalBags = _freeSpace select 7;
// Don't allow selling backpacks from vehicles because we can not get backpack contents.
// We can only remove all backpacks with clearBackpackCargo and then add back new empty backpacks for ones that weren't sold.
[_normalWeaps,_normalMags,typeOf _vehicle,[]] call Z_checkArrayInConfig;
};