Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgWeapons/Rifles/Usas12.hpp
A Man 2bee3d67fb Add USAS-12
Thx @helion4
2020-04-16 18:06:23 +02:00

61 lines
2.7 KiB
C++

class Saiga12K;
class USAS12_DZ: Saiga12K
{
scope = public;
displayName = $STR_DZ_WPN_USAS12_NAME;
descriptionShort = $STR_DZ_WPN_USAS12_DESC;
model = "\z\addons\dayz_epoch_w\usas12\h4_usas12.p3d";
picture ="\z\addons\dayz_epoch_w\usas12\data\w_usas_ca.paa";
magazines[] = {20Rnd_B_Usas12_74Slug, 20Rnd_B_Usas12_Pellets};
optics = 1;
modelOptics = "-";
distanceZoomMin = 50;
distanceZoomMax = 50;
bullet1[] = {"Ca\Sounds_PMC\Weapons_PMC\SHOTGUN\shotgun_patrona_metal_1", db-20, 1,15};
bullet2[] = {"Ca\Sounds_PMC\Weapons_PMC\SHOTGUN\shotgun_patrona_metal_2", db-20, 1,15};
bullet3[] = {"Ca\Sounds_PMC\Weapons_PMC\SHOTGUN\shotgun_patrona_metal_3", db-15, 1,15};
bullet4[] = {"Ca\Sounds_PMC\Weapons_PMC\SHOTGUN\shotgun_patrona_metal_4", db-15, 1,15};
bullet5[] = {"Ca\Sounds_PMC\Weapons_PMC\SHOTGUN\shotgun_patrona_dirt_1", db-20, 1,15};
bullet6[] = {"Ca\Sounds_PMC\Weapons_PMC\SHOTGUN\shotgun_patrona_dirt_2", db-20, 1,15};
bullet7[] = {"Ca\Sounds_PMC\Weapons_PMC\SHOTGUN\shotgun_patrona_dirt_3", db-20, 1,15};
bullet8[] = {"Ca\Sounds_PMC\Weapons_PMC\SHOTGUN\shotgun_patrona_dirt_4", db-20, 1,15};
bullet9[] = {"Ca\Sounds_PMC\Weapons_PMC\SHOTGUN\shotgun_patrona_dirt_1", db-40, 1,15};
bullet10[] = {"Ca\Sounds_PMC\Weapons_PMC\SHOTGUN\shotgun_patrona_dirt_2", db-40, 1,15};
bullet11[] = {"Ca\Sounds_PMC\Weapons_PMC\SHOTGUN\shotgun_patrona_dirt_3", db-40, 1,15};
bullet12[] = {"Ca\Sounds_PMC\Weapons_PMC\SHOTGUN\shotgun_patrona_dirt_4", db-40, 1,15};
soundBullet[] = {bullet1, 0.083, bullet2, 0.083, bullet3, 0.083, bullet4, 0.083, bullet5, 0.083, bullet6, 0.083, bullet7, 0.083, bullet8, 0.083, bullet9, 0.083, bullet10, 0.083, bullet11, 0.083, bullet12, 0.083};
fireSpreadAngle = 0.7848246;
modes[] = {"Single", "FullAuto"};
class Single: Mode_SemiAuto
{
begin1[] = {"Ca\Sounds_PMC\Weapons_PMC\SHOTGUN\shotgun1", db5, 1,1200};
begin2[] = {"Ca\Sounds_PMC\Weapons_PMC\SHOTGUN\shotgun4", db5, 1,1200};
soundBegin[] = {begin1,0.5, begin2,0.5};
dispersion = 0.002;
reloadTime = 0.2;
recoil = "recoil_single_primary_6outof10";
recoilProne = "recoil_single_primary_prone_6outof10";
minRange = 0;
minRangeProbab = 0.50;
midRange = 60;
midRangeProbab = 0.20;
maxRange = 100;
maxRangeProbab = 0.03;
};
class FullAuto: Mode_FullAuto
{
begin1[] = {"Ca\Sounds_PMC\Weapons_PMC\SHOTGUN\shotgun1", db5, 1,1200};
begin2[] = {"Ca\Sounds_PMC\Weapons_PMC\SHOTGUN\shotgun4", db5, 1,1200};
soundBegin[] = {begin1,0.5, begin2,0.5};
dispersion = 0.003;
reloadTime = 0.2;
recoil = "recoil_single_primary_6outof10";
recoilProne = "recoil_single_primary_prone_6outof10";
minRange = 0;
minRangeProbab = 0.60;
midRange = 40;
midRangeProbab = 0.15;
maxRange = 70;
maxRangeProbab = 0.02;
};
};