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See my comment on b806043
Veh_setFixServer only runs on the server, so the client does not need to
compile it.
The PVDZ_veh_Save PVEH is only added on the server, so it should never
be sent with regular publicVariable anymore.
16 lines
459 B
Plaintext
16 lines
459 B
Plaintext
private["_unit","_selection","_strH","_damage","_total"];
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_unit = _this select 0;
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_selection = _this select 1;
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_damage = _this select 2;
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if (_selection != "" and local _unit) then {
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_strH = "hit_" + (_selection);
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_unit setHit[_selection,_damage];
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//player sidechat str _damage;
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_unit setVariable [_strH,_damage,true];
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if (_damage == 0) then {
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[_unit,"repair"] call server_updateObject;
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} else {
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[_unit,"damage"] call server_updateObject;
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};
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}; |