Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Car/Jackal.hpp
AirwavesMan 6280bfaf9c Fix turnCoef from upgraded vehicles
Larger is better.

Thx to Ascheadler
2021-02-21 10:10:44 +01:00

542 lines
14 KiB
C++

class BAF_Jackal2_L2A1_D;
class BAF_Jackal2_L2A1_D_DZ : BAF_Jackal2_L2A1_D
{
scope = 2;
displayname = "$STR_VEH_NAME_JACKAL_L2A1_DESERT";
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
transportMaxMagazines = 100;
transportMaxWeapons = 15;
transportmaxbackpacks = 5;
class Turrets;
class MainTurret;
supplyRadius = 1.5;
};
class BAF_Jackal2_L2A1_D_DZE : BAF_Jackal2_L2A1_D_DZ
{
class Turrets: Turrets
{
class M420_Turret: MainTurret
{
gunnerName = "$STR_POSITION_COMMANDER";
primaryGunner = 0;
primaryObserver = 1;
discreteDistance[] = {100, 200, 300, 400, 500, 600, 700, 800};
discreteDistanceInitIndex = 2;
turretInfoType = "RscWeaponZeroing";
commanding = 2;
body = "mainTurret_2";
gun = "mainGun_2";
animationSourceBody = "mainTurret_2";
animationSourceGun = "mainGun_2";
proxyIndex = 2;
gunBeg = "usti hlavne_2";
gunEnd = "konec hlavne_2";
memoryPointGun = "gun_muzzle";
selectionFireAnim = "zasleh_2";
memoryPointGunnerOptics = "gunnerview_2";
LODTurnedOut = 1100;
LODTurnedIn = 1100;
minElev = -18;
maxElev = 40;
minTurn = -35;
maxTurn = 45;
initTurn = 0;
gunnerOpticsModel = "\ca\Weapons\optika_empty";
gunnerForceOptics = 0;
weapons[] = {"BAF_M240_veh","SmokeLauncher"};
magazines[] = {"SmokeLauncherMag","SmokeLauncherMag"};
soundServo[] = {};
gunnerAction = "Jackal_commander_BAF";
gunnerInAction = "Jackal_commander_BAF";
ejectDeadGunner = 0;
stabilizedInAxes = "StabilizedInAxesNone";
memoryPointsGetInGunner = "pos codriver";
memoryPointsGetInGunnerDir = "pos codriver dir";
};
class M2_Turret: MainTurret
{
body = "mainTurret";
gun = "mainGun";
animationSourceBody = "mainTurret";
animationSourceGun = "mainGun";
turretInfoType = "RscWeaponZeroing";
discreteDistance[] = {100,200,300,400,500,600,800,1000,1200,1500};
discreteDistanceInitIndex = 2;
gunnerForceOptics = 0;
gunnerOutOpticsShowCursor = 0;
weapons[] = {"BAF_L2A1"};
minElev = -25;
maxElev = 40;
soundServo[] = {"\Ca\sounds\Vehicles\Servos\turret-1",0.0099999998,1,10};
magazines[] = {};
gunnerAction = "Jackal_gunner_L2A1_BAF";
ejectDeadGunner = 0;
castGunnerShadow = 1;
stabilizedInAxes = "StabilizedInAxesNone";
gunBeg = "usti hlavne";
gunEnd = "konec hlavne";
memoryPointGunnerOptics = "gunnerview";
optics = 1;
gunnerOpticsModel = "ca\Weapons_baf\ACOG_optic";
class ViewOptics
{
initAngleX = 0;
minAngleX = -30;
maxAngleX = 30;
initAngleY = 0;
minAngleY = -100;
maxAngleY = 100;
initFov = 0.0623;
minFov = 0.0623;
maxFov = 0.0623;
};
class GunFire: WeaponCloudsMGun
{
interval = 0.01;
};
memoryPointsGetInGunner = "pos gunner";
memoryPointsGetInGunnerDir = "pos gunner dir";
};
};
class Upgrades
{
ItemORP[] = {"BAF_Jackal2_L2A1_D_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",2},{"PartWheel",4},{"ItemScrews",2}}};
};
};
class BAF_Jackal2_L2A1_D_DZE1: BAF_Jackal2_L2A1_D_DZE
{
displayName = "$STR_VEH_NAME_JACKAL_L2A1_DESERT+";
original = "BAF_Jackal2_L2A1_D_DZE";
maxSpeed = 155; // base 150
turnCoef = 4; // base 3
terrainCoef = 1; //base 3
class Upgrades
{
ItemAVE[] = {"BAF_Jackal2_L2A1_D_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"equip_metal_sheet",6},{"ItemScrews",4}}};
};
};
class BAF_Jackal2_L2A1_D_DZE2: BAF_Jackal2_L2A1_D_DZE1
{
displayName = "$STR_VEH_NAME_JACKAL_L2A1_DESERT++";
armor = 60; // base 30
damageResistance = 0.015; // base 0.00719
class Upgrades
{
ItemLRK[] = {"BAF_Jackal2_L2A1_D_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",4},{"ItemWoodCrateKit",2},{"ItemGunRackKit",2},{"ItemScrews",2}}};
};
};
class BAF_Jackal2_L2A1_D_DZE3: BAF_Jackal2_L2A1_D_DZE2
{
displayName = "$STR_VEH_NAME_JACKAL_L2A1_DESERT+++";
transportMaxWeapons = 30;
transportMaxMagazines = 200;
transportmaxbackpacks = 10;
class Upgrades
{
ItemTNK[] = {"BAF_Jackal2_L2A1_D_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",4},{"PartFueltank",2},{"ItemFuelBarrel",1}}};
};
};
class BAF_Jackal2_L2A1_D_DZE4: BAF_Jackal2_L2A1_D_DZE3
{
displayName = "$STR_VEH_NAME_JACKAL_L2A1_DESERT++++";
fuelCapacity = 180; // base 100
};
class BAF_Jackal2_L2A1_W_DZ : BAF_Jackal2_L2A1_D_DZ
{
model = "\CorePatch\CorePatch_Vehicles\models\Jackal_L2A1_W_BAF";
displayname = "$STR_VEH_NAME_JACKAL_L2A1_WOODLAND";
class Turrets;
class MainTurret;
class M420_Turret;
};
class BAF_Jackal2_L2A1_W_DZE : BAF_Jackal2_L2A1_W_DZ
{
class Turrets: Turrets
{
class M420_Turret: MainTurret
{
gunnerName = "$STR_POSITION_COMMANDER";
primaryGunner = 0;
primaryObserver = 1;
turretInfoType = "RscWeaponZeroing";
discreteDistance[] = {100,200,300,400,500,600,800,1000,1200,1500};
discreteDistanceInitIndex = 2;
commanding = 2;
body = "mainTurret_2";
gun = "mainGun_2";
animationSourceBody = "mainTurret_2";
animationSourceGun = "mainGun_2";
proxyIndex = 2;
gunBeg = "usti hlavne_2";
gunEnd = "konec hlavne_2";
memoryPointGun = "gun_muzzle";
selectionFireAnim = "zasleh_2";
memoryPointGunnerOptics = "gunnerview_2";
LODTurnedOut = 1100;
LODTurnedIn = 1100;
minElev = -18;
maxElev = 40;
minTurn = -35;
maxTurn = 45;
initTurn = 0;
gunnerOpticsModel = "\ca\Weapons\optika_empty";
gunnerForceOptics = 0;
weapons[] = {"BAF_M240_veh","SmokeLauncher"};
magazines[] = {"SmokeLauncherMag","SmokeLauncherMag"};
soundServo[] = {};
gunnerAction = "Jackal_commander_BAF";
gunnerInAction = "Jackal_commander_BAF";
ejectDeadGunner = 0;
stabilizedInAxes = "StabilizedInAxesNone";
memoryPointsGetInGunner = "pos codriver";
memoryPointsGetInGunnerDir = "pos codriver dir";
};
class M2_Turret: MainTurret
{
body = "mainTurret";
gun = "mainGun";
animationSourceBody = "mainTurret";
animationSourceGun = "mainGun";
turretInfoType = "RscWeaponZeroing";
discreteDistance[] = {100,200,300,400,500,600,800,1000,1200,1500};
discreteDistanceInitIndex = 2;
gunnerForceOptics = 0;
gunnerOutOpticsShowCursor = 0;
weapons[] = {"BAF_L2A1"};
minElev = -25;
maxElev = 40;
soundServo[] = {"\Ca\sounds\Vehicles\Servos\turret-1",0.0099999998,1,10};
magazines[] = {};
gunnerAction = "Jackal_gunner_L2A1_BAF";
ejectDeadGunner = 0;
castGunnerShadow = 1;
stabilizedInAxes = "StabilizedInAxesNone";
gunBeg = "usti hlavne";
gunEnd = "konec hlavne";
memoryPointGunnerOptics = "gunnerview";
optics = 1;
gunnerOpticsModel = "ca\Weapons_baf\ACOG_optic";
class ViewOptics
{
initAngleX = 0;
minAngleX = -30;
maxAngleX = 30;
initAngleY = 0;
minAngleY = -100;
maxAngleY = 100;
initFov = 0.0623;
minFov = 0.0623;
maxFov = 0.0623;
};
class GunFire: WeaponCloudsMGun
{
interval = 0.01;
};
memoryPointsGetInGunner = "pos gunner";
memoryPointsGetInGunnerDir = "pos gunner dir";
};
};
class Upgrades
{
ItemORP[] = {"BAF_Jackal2_L2A1_W_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",2},{"PartWheel",4},{"ItemScrews",2}}};
};
};
class BAF_Jackal2_L2A1_W_DZE1: BAF_Jackal2_L2A1_W_DZE
{
displayName = "$STR_VEH_NAME_JACKAL_L2A1_WOODLAND+";
original = "BAF_Jackal2_L2A1_W_DZE";
maxSpeed = 155; // base 150
turnCoef = 4; // base 3
terrainCoef = 1; //base 3
class Upgrades
{
ItemAVE[] = {"BAF_Jackal2_L2A1_W_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"equip_metal_sheet",6},{"ItemScrews",4}}};
};
};
class BAF_Jackal2_L2A1_W_DZE2: BAF_Jackal2_L2A1_W_DZE1
{
displayName = "$STR_VEH_NAME_JACKAL_L2A1_WOODLAND++";
armor = 60; // base 30
damageResistance = 0.015; // base 0.00719
class Upgrades
{
ItemLRK[] = {"BAF_Jackal2_L2A1_W_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",4},{"ItemWoodCrateKit",2},{"ItemGunRackKit",2},{"ItemScrews",2}}};
};
};
class BAF_Jackal2_L2A1_W_DZE3: BAF_Jackal2_L2A1_W_DZE2
{
displayName = "$STR_VEH_NAME_JACKAL_L2A1_WOODLAND+++";
transportMaxWeapons = 30;
transportMaxMagazines = 200;
transportmaxbackpacks = 10;
class Upgrades
{
ItemTNK[] = {"BAF_Jackal2_L2A1_W_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",4},{"PartFueltank",2},{"ItemFuelBarrel",1}}};
};
};
class BAF_Jackal2_L2A1_W_DZE4: BAF_Jackal2_L2A1_W_DZE3
{
displayName = "$STR_VEH_NAME_JACKAL_L2A1_WOODLAND++++";
fuelCapacity = 180; // base 100
};
class BAF_Jackal2_GMG_D;
class BAF_Jackal2_GMG_D_DZ : BAF_Jackal2_GMG_D
{
displayname = "$STR_VEH_NAME_JACKAL_MK19_DESERT";
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
transportMaxMagazines = 100;
transportMaxWeapons = 15;
transportmaxbackpacks = 5;
class Turrets;
class MainTurret;
class M420_Turret;
class GMG_Turret;
supplyRadius = 1.5;
};
class BAF_Jackal2_GMG_D_DZE : BAF_Jackal2_GMG_D_DZ
{
displayname = "$STR_VEH_NAME_JACKAL_MK19_DESERT";
class Turrets: Turrets
{
class M420_Turret: M420_Turret{
magazines[] = {};
};
class GMG_Turret: MainTurret
{
body = "mainTurret";
gun = "mainGun";
animationSourceBody = "mainTurret";
animationSourceGun = "mainGun";
turretInfoType = "RscWeaponZeroing";
discreteDistance[] = {100,200,300,400,600,800,1000,1200,1500,1800};
discreteDistanceInitIndex = 3;
gunnerForceOptics = 0;
gunnerOutOpticsShowCursor = 0;
minElev = -25;
maxElev = 40;
soundServo[] = {"\Ca\sounds\Vehicles\Servos\turret-1",0.0099999998,1,10};
weapons[] = {"BAF_GMG"};
magazines[] = {};
gunnerAction = "Jackal_gunner_GMG_BAF";
ejectDeadGunner = 0;
castGunnerShadow = 1;
stabilizedInAxes = "StabilizedInAxesNone";
gunBeg = "usti hlavne";
gunEnd = "konec hlavne";
class GunFire: WeaponCloudsMGun
{
interval = 0.01;
};
memoryPointsGetInGunner = "pos gunner";
memoryPointsGetInGunnerDir = "pos gunner dir";
memoryPointGunnerOptics = "gunnerview";
optics = 1;
gunnerOpticsModel = "\ca\Weapons_baf\nlaw_optic";
class ViewOptics
{
initAngleX = 0;
minAngleX = -30;
maxAngleX = 30;
initAngleY = 0;
minAngleY = -100;
maxAngleY = 100;
initFov = 0.0623;
minFov = 0.0623;
maxFov = 0.0623;
};
};
};
class Upgrades
{
ItemORP[] = {"BAF_Jackal2_GMG_D_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",2},{"PartWheel",4},{"ItemScrews",2}}};
};
};
class BAF_Jackal2_GMG_D_DZE1: BAF_Jackal2_GMG_D_DZE
{
displayName = "$STR_VEH_NAME_JACKAL_MK19_DESERT+";
original = "BAF_Jackal2_GMG_D_DZE";
maxSpeed = 155; // base 150
turnCoef = 4; // base 3
terrainCoef = 1; //base 3
class Upgrades
{
ItemAVE[] = {"BAF_Jackal2_GMG_D_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"equip_metal_sheet",6},{"ItemScrews",4}}};
};
};
class BAF_Jackal2_GMG_D_DZE2: BAF_Jackal2_GMG_D_DZE1
{
displayName = "$STR_VEH_NAME_JACKAL_MK19_DESERT++";
armor = 60; // base 30
damageResistance = 0.015; // base 0.00719
class Upgrades
{
ItemLRK[] = {"BAF_Jackal2_GMG_D_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",4},{"ItemWoodCrateKit",2},{"ItemGunRackKit",2},{"ItemScrews",2}}};
};
};
class BAF_Jackal2_GMG_D_DZE3: BAF_Jackal2_GMG_D_DZE2
{
displayName = "$STR_VEH_NAME_JACKAL_MK19_DESERT+++";
transportMaxWeapons = 30;
transportMaxMagazines = 200;
transportmaxbackpacks = 10;
class Upgrades
{
ItemTNK[] = {"BAF_Jackal2_GMG_D_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",4},{"PartFueltank",2},{"ItemFuelBarrel",1}}};
};
};
class BAF_Jackal2_GMG_D_DZE4: BAF_Jackal2_GMG_D_DZE3
{
displayName = "$STR_VEH_NAME_JACKAL_MK19_DESERT++++";
fuelCapacity = 180; // base 100
};
class BAF_Jackal2_GMG_W_DZ : BAF_Jackal2_GMG_D_DZ
{
model = "\CorePatch\CorePatch_Vehicles\models\Jackal_GMG_W_BAF";
displayname = "$STR_VEH_NAME_JACKAL_MK19_WOODLAND";
class Turrets;
class MainTurret;
class M420_Turret;
class GMG_Turret;
};
class BAF_Jackal2_GMG_W_DZE : BAF_Jackal2_GMG_W_DZ
{
class Turrets: Turrets
{
class M420_Turret: M420_Turret{
magazines[] = {};
};
class GMG_Turret: MainTurret
{
body = "mainTurret";
gun = "mainGun";
animationSourceBody = "mainTurret";
animationSourceGun = "mainGun";
turretInfoType = "RscWeaponZeroing";
discreteDistance[] = {100,200,300,400,600,800,1000,1200,1500,1800};
discreteDistanceInitIndex = 3;
gunnerForceOptics = 0;
gunnerOutOpticsShowCursor = 0;
minElev = -25;
maxElev = 40;
soundServo[] = {"\Ca\sounds\Vehicles\Servos\turret-1",0.0099999998,1,10};
weapons[] = {"BAF_GMG"};
magazines[] = {};
gunnerAction = "Jackal_gunner_GMG_BAF";
ejectDeadGunner = 0;
castGunnerShadow = 1;
stabilizedInAxes = "StabilizedInAxesNone";
gunBeg = "usti hlavne";
gunEnd = "konec hlavne";
class GunFire: WeaponCloudsMGun
{
interval = 0.01;
};
memoryPointsGetInGunner = "pos gunner";
memoryPointsGetInGunnerDir = "pos gunner dir";
memoryPointGunnerOptics = "gunnerview";
optics = 1;
gunnerOpticsModel = "\ca\Weapons_baf\nlaw_optic";
class ViewOptics
{
initAngleX = 0;
minAngleX = -30;
maxAngleX = 30;
initAngleY = 0;
minAngleY = -100;
maxAngleY = 100;
initFov = 0.0623;
minFov = 0.0623;
maxFov = 0.0623;
};
};
};
class Upgrades
{
ItemORP[] = {"BAF_Jackal2_GMG_W_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",2},{"PartWheel",4},{"ItemScrews",2}}};
};
};
class BAF_Jackal2_GMG_W_DZE1: BAF_Jackal2_GMG_W_DZE
{
displayName = "$STR_VEH_NAME_JACKAL_MK19_WOODLAND+";
original = "BAF_Jackal2_GMG_W_DZE";
maxSpeed = 155; // base 150
turnCoef = 4; // base 3
terrainCoef = 1; //base 3
class Upgrades
{
ItemAVE[] = {"BAF_Jackal2_GMG_W_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"equip_metal_sheet",6},{"ItemScrews",4}}};
};
};
class BAF_Jackal2_GMG_W_DZE2: BAF_Jackal2_GMG_W_DZE1
{
displayName = "$STR_VEH_NAME_JACKAL_MK19_WOODLAND++";
armor = 60; // base 30
damageResistance = 0.015; // base 0.00719
class Upgrades
{
ItemLRK[] = {"BAF_Jackal2_GMG_W_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",4},{"ItemWoodCrateKit",2},{"ItemGunRackKit",2},{"ItemScrews",2}}};
};
};
class BAF_Jackal2_GMG_W_DZE3: BAF_Jackal2_GMG_W_DZE2
{
displayName = "$STR_VEH_NAME_JACKAL_MK19_WOODLAND+++";
transportMaxWeapons = 30;
transportMaxMagazines = 200;
transportmaxbackpacks = 10;
class Upgrades
{
ItemTNK[] = {"BAF_Jackal2_GMG_W_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",4},{"PartFueltank",2},{"ItemFuelBarrel",1}}};
};
};
class BAF_Jackal2_GMG_W_DZE4: BAF_Jackal2_GMG_W_DZE3
{
displayName = "$STR_VEH_NAME_JACKAL_MK19_WOODLAND++++";
fuelCapacity = 180; // base 100
};