Files
DayZ-Epoch/SQF/dayz_code/compile/fn_waitForObject.sqf
ebaydayz 05f1cf9fe0 Use nearObjects instead of nearestObjects for spawn check #1816
Lowered spawn check radius for loot and zombies to the same as 1051.
(200m)
2017-01-30 15:45:14 -05:00

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/*
1. Waits for an object to be created and then reveals it to the player.
2. Optionally deletes a temporary sign or marker placeholder object.
Parameters:
_this select 0: string - object class name to reveal
_this select 1: object - sign object or objNull if none
["objectClassName", objNull] call fn_waitForObject;
*/
private ["_class","_sign","_near"];
_class = _this select 0;
_sign = _this select 1;
_near = count (player nearObjects [_class,50]);
[_class,_sign,_near] spawn {
_class = _this select 0;
_sign = _this select 1;
_near = _this select 2;
_time = diag_tickTime;
waitUntil {
uiSleep 1;
(count (player nearObjects [_class,50]) != _near or (diag_tickTime - _time > 15))
};
if (!isNull _sign) then {
deleteVehicle _sign;
};
{player reveal _x;} count (player nearObjects [_class,50]);
};