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https://github.com/EpochModTeam/DayZ-Epoch.git
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52 lines
1.8 KiB
Plaintext
52 lines
1.8 KiB
Plaintext
/***********************************************************
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ASSIGN DAMAGE TO A UNIT.
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Called by "HandleDamage" vehicle Event Handler
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- Function fnc_Obj_FenceHandleDam
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- [unit] call fnc_Obj_FenceHandleDam;
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- return : 0 no damage
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************************************************************/
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private["_obj","_total","_damage"];
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//Object the EH is assigned too
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_obj = _this select 0;
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if !((_this select 4) in ["PipeBomb","explosive_bolt","Hatchet_Swing_Ammo","Crowbar_Swing_Ammo","Machete_Swing_Ammo"]) exitwith { false };
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_damage = switch (1==1) do {
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case ((_this select 4) in ["PipeBomb"]): { 0.5 }; //High explosive
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case ((_this select 4) in ["explosive_bolt"]): { 0.25 }; //Medium explosive, maybe grenades and other such items.
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case ((_this select 4) in ["Hatchet_Swing_Ammo","Crowbar_Swing_Ammo","Machete_Swing_Ammo"]): { 0.00001 }; //Melee damage
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default { 0 };
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};
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//Server running or client
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if (isServer) then {
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if !(_obj in needUpdate_FenceObjects) then {
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needUpdate_FenceObjects set [count needUpdate_FenceObjects, _obj];
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};
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//TotalDamage Set by the server
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_obj setDamage (damage _obj) + _damage;
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//diag_log format["Server Reporting - %1",needUpdate_FenceObjects];
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} else {
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//If its a client send to server for saving and damage setting.
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PVDZ_fence_Update = [_obj,(damage _obj) + _damage];
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publicVariableServer "PVDZ_fence_Update";
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//diag_log ("Client Reporting");
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};
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//} else {
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// //We really coulde just send to server and have the server setDamage
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// //send to server then back to owning client/server
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// PVDZ_send = [_obj,"objWallDamage",_this];
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// publicVariableServer "PVDZ_send";
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//};
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diag_log format["Object: %1, Damage:%2(%4), Projectile:%3",typeof (_this select 0),((damage _obj) + _damage),(_this select 4),(damage _obj)];
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// all "HandleDamage event" functions should return the effective damage that the engine will record for that part
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false |