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12 lines
294 B
Plaintext
12 lines
294 B
Plaintext
// animHealed.sqf
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_array = _this; //_this select 0;
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_unit = _array select 0;
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_medic = _array select 1;
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if (_unit == player) then {
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r_player_inpain = false;
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"dynamicBlur" ppEffectAdjust [0]; "dynamicBlur" ppEffectCommit 5;
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};
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if (isServer) then {
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_unit setVariable["medForceUpdate",true];
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}; |