Files
DayZ-Epoch/SQF/dayz_server/compile/server_publishObject.sqf
ebaydayz 26e67270cb Update Precise Base Building to v1.0.5 by @Mikeeeyy
Note @icomrade : 1.0.6 test servers need to empty object_data or run the
SQL query linked below before applying this update.

http://epochmod.com/forum/topic/15813-release-v105-precise-base-building-persistent-bases-after-restart-updated-220915/#comment-118663
2016-05-07 13:06:20 -04:00

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#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
private ["_type ","_objectUID ","_characterID ","_object","_worldspace","_key", "_ownerArray", "_inventory"];
_characterID = _this select 0;
_object = _this select 1;
_worldspace = _this select 2;
_inventory = _this select 3;
_type = typeOf _object;
if ([_object, "Server"] call check_publishobject) then {
//diag_log ("PUBLISH: Attempt " + str(_object));
_objectUID = _worldspace call dayz_objectUID2;
_object setVariable [ "ObjectUID", _objectUID, true ];
// we can't use getVariable because only the object creation is known from the server (position,direction,variables are not sync'ed yet)
//_characterID = _object getVariable [ "characterID", 0 ];
//_ownerArray = _object getVariable [ "ownerArray", [] ];
//_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:", dayZ_instance, _type, 0, _characterID, _worldspace, _inventory, [], 0,_objectUID ];
_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _type, 0 , _characterID, _worldspace call AN_fnc_formatWorldspace, _inventory, [], 0,_objectUID]; // Precise Base Building 1.0.5
_key call server_hiveWrite;
if !(_object isKindOf "TrapItems") then {
if (DZE_GodModeBase) then {
_object addEventHandler ["HandleDamage", {false}];
} else {
_object addMPEventHandler ["MPKilled",{_this call vehicle_handleServerKilled;}];
};
};
// Test disabling simulation server side on buildables only.
_object enableSimulation false;
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
#ifdef OBJECT_DEBUG
diag_log ["PUBLISH: Created ",_type,"ObjectUID", _objectUID,"characterID", _characterID, " with variables/inventory:", _inventory ];
#endif
}
else {
#ifdef OBJECT_DEBUG
diag_log ("PUBLISH: *NOT* created " + (_type ) + " (not allowed)");
#endif
};