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DayZ-Epoch/SQF/dayz_code/Configs/CfgMagazines/Magazines/556x45.hpp
A Man d9b9874532 Change scope and type of configs from name to numbers
This got discussed earlier. Since epoch got merged with DayZ Mod we have a different name for the scope and type of configs.  A proper config should use numbers for those entries. This is the same how arma configs are written.  The basicDefines.hpp has all the needed information stored.

Also, this removes the weight entries from the magazines since we have them in a separate folder, so admins can edit them.
2020-05-29 02:04:06 +02:00

195 lines
3.9 KiB
C++

class 200Rnd_556x45_M249: CA_Magazine
{
displayName = $STR_DZ_MAG_200RND_556X45_M249_NAME;
cartridgeName = "556x45";
type = 256;
class ItemActions
{
COMBINE_MAG
};
};
class 200Rnd_556x45_L110A1: 200Rnd_556x45_M249
{
displayName = $STR_DZ_MAG_200RND_556X45_L110_NAME;
descriptionShort = $STR_BAF_CFGMAGAZINES_200RND_556X45_L110A10_0;
};
class 100Rnd_556x45_M249 : 200Rnd_556x45_M249
{
model = "z\addons\dayz_communityweapons\magazines\100rnd_m249.p3d";
displayName = $STR_DZ_MAG_100RND_556X45_M249_NAME;
};
class 100Rnd_556x45_BetaCMag: CA_Magazine {
scope = 2;
displayName = $STR_DZ_MAG_100RND_556x45_BetaCMag_NAME;
ammo = "B_556x45_Ball";
count = 100;
initSpeed = 920;
model = "\z\addons\dayz_epoch_w\magazine\dze_MG36_mag.p3d";
picture = "\ca\weapons\g36\data\equip\M_MG36_CA.paa";
type = 256;
tracersEvery = 4;
lastRoundsTracer = 4;
descriptionShort = $STR_DZ_MAG_100RND_BetaCMag_DESC;
class ItemActions
{
COMBINE_MAG
};
};
/* STANAG <-> G36 */
class 20Rnd_556x45_Stanag;
class 30Rnd_556x45_Stanag : 20Rnd_556x45_Stanag
{
displayName = $STR_DZ_MAG_30RND_556x45_STANAG_NAME;
descriptionShort = $STR_DZE_MAG_30RND_556x45_STANAG_DESC;
cartridgeName = "556x45";
class ItemActions
{
COMBINE_MAG
class ReloadMag
{
text=$STR_MAG_CONV_STANAG_G36;
script="spawn player_reloadMag;";
use[] =
{
"30Rnd_556x45_Stanag"
};
output[] =
{
"30Rnd_556x45_G36"
};
};
};
};
class 30Rnd_556x45_G36 : 30Rnd_556x45_Stanag
{
displayName = $STR_DZ_MAG_30RND_556x45_G36_NAME;
descriptionShort = $STR_DZE_MAG_30RND_556x45_G36_DESC;
cartridgeName = "556x45";
class ItemActions
{
COMBINE_MAG
class ReloadMag
{
text=$STR_MAG_CONV_G36_STANAG;
script="spawn player_reloadMag;";
use[] =
{
"30Rnd_556x45_G36"
};
output[] =
{
"30Rnd_556x45_Stanag"
};
};
};
};
class 30Rnd_556x45_StanagSD : 30Rnd_556x45_Stanag
{
picture = "\z\addons\dayz_communityweapons\magazines\data\m_30stanagsd_ca.paa";
displayName = $STR_DZ_MAG_30RND_556x45_STANAGSD_NAME;
descriptionShort = $STR_DZE_MAG_30RND_556x45_STANAGSD_DESC;
cartridgeName = "556x45_SD";
class ItemActions
{
COMBINE_MAG
class ReloadMag
{
text = $STR_MAG_CONV_STANAG_G36;
script = "spawn player_reloadMag;";
use[] =
{
"30Rnd_556x45_StanagSD"
};
output[] =
{
"30Rnd_556x45_G36SD"
};
};
};
};
class 30Rnd_556x45_G36SD : 30Rnd_556x45_G36
{
picture = "\z\addons\dayz_communityweapons\magazines\data\m_g36sd_ca.paa";
displayName = $STR_DZ_MAG_30RND_556x45_G36SD_NAME;
descriptionShort = $STR_DZE_MAG_30RND_556x45_G36SD_DESC;
cartridgeName = "556x45_SD";
class ItemActions
{
COMBINE_MAG
class ReloadMag
{
text = $STR_MAG_CONV_G36_STANAG;
script = "spawn player_reloadMag;";
use[] =
{
"30Rnd_556x45_G36SD"
};
output[] =
{
"30Rnd_556x45_StanagSD"
};
};
};
};
class 60Rnd_556x45_Stanag_Taped : 30Rnd_556x45_Stanag {
displayName = $STR_DZE_MAG_60RND_556x45_STANAG_NAME;
descriptionShort = $STR_DZE_MAG_60RND_556x45_STANAG_DESC;
count = 60;
picture = "\dayz_epoch_c\icons\magazines\m_stanag_taped.paa";
model = "\z\addons\dayz_epoch_w\magazine\dze_stannag_twinmag.p3d";
class ItemActions
{
COMBINE_MAG
delete ReloadMag;
};
};
class 60Rnd_556x45_StanagSD_Taped : 30Rnd_556x45_StanagSD {
displayName = $STR_DZE_MAG_60RND_556x45_STANAGSD_NAME;
descriptionShort = $STR_DZE_MAG_60RND_556x45_STANAGSD_DESC;
count = 60;
picture = "\dayz_epoch_c\icons\magazines\m_stanag_taped_sd.paa";
model = "\z\addons\dayz_epoch_w\magazine\dze_stannag_twinmag.p3d";
class ItemActions
{
COMBINE_MAG
delete ReloadMag;
};
};
class 30Rnd_556x45_Aug : 30Rnd_556x45_Stanag {
displayName = $STR_DZ_MAG_30RND_556x45_AUG_NAME;
descriptionShort = $STR_DZ_MAG_30RND_AUG_DESC;
picture = "\MIDF_Weapons\aug_a3\pictures\aug_a3_mag.paa";
model = "\MIDF_Weapons\aug_a3\aug_a3_mag.p3d";
class ItemActions
{
COMBINE_MAG
delete ReloadMag;
};
};