Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Buildings/Land_HouseB_Tenement.hpp
2016-03-05 20:36:07 -05:00

62 lines
1.0 KiB
C++

class Land_HouseB_Tenement: House
{
armor = 180;
model = "\Ca\Structures\House\HouseBT\HouseB_Tenement";
scope = protected;
featureSize = 50;
class HitPoints
{
class Hit1
{
armor = 0.15;
material = -1;
name = "dam 1";
visual = "damT1";
passThrough = 0;
convexComponent = "dam 1";
class DestructionEffects
{
class Dust
{
simulation = "particles";
type = "HousePartDust";
position = "";
intensity = 1;
interval = 1;
lifeTime = 0.01;
};
class Dust2: Dust
{
type = "HousePartDustLong";
};
class Walls: Dust
{
type = "HousePartWall";
};
};
};
};
class MarkerLights
{
class RedBlinking
{
name = "";
color[] = {0,0.0,0,0};
ambient[] = {0,0,0,0};
brightness = 0;
blinking = "false";
};
};
class AnimationSources
{
class Lights_1
{
source = "user";
animPeriod = 0.001;
initPhase = 0;
};
class Lights_2: Lights_1
{
};
};
};