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https://github.com/EpochModTeam/DayZ-Epoch.git
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59 lines
1.2 KiB
Plaintext
59 lines
1.2 KiB
Plaintext
/*
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Spawns loot at the given building.
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Single parameter:
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object building to spawn loot at
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Author:
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Foxy
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*/
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#include "\z\addons\dayz_code\util\Vector.hpp"
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#include "\z\addons\dayz_code\loot\Loot.hpp"
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private
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[
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"_vectorUp",
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"_type",
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"_config",
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"_lootChance",
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"_lootPos",
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"_lootGroup",
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"_worldPos",
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"_existingPile",
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"_loot"
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];
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_vectorUp = vectorUp _this;
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if (Vector_Angle(Vector_UP,_vectorUp) > 20) exitWith { 0 };
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_type = typeOf _this;
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_config = (configFile >> "CfgLoot" >> "Buildings" >> _type);
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if (!isClass _config) exitWith {};
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_lootChance = getNumber (_config >> "lootChance");
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if (_lootChance <= 0) exitWith {};
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_lootPos = getArray (_config >> "lootPos");
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_lootGroup = Loot_GetGroup(getText(_config >> "lootGroup"));
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{
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//Get the world position of the spawn position
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_worldPos = _this modelToWorld _x;
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_worldPos set [2, 0 max (_worldPos select 2)];
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//Delete existing lootpiles within 1m of spawn location
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{
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deleteVehicle _x;
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dayz_currentWeaponHolders = dayz_currentWeaponHolders - 1;
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}
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foreach (_worldPos nearObjects ["ReammoBox", 1]);
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if (_lootChance > random 1 && {dayz_currentWeaponHolders < dayz_maxMaxWeaponHolders}) then
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{
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Loot_SpawnGroup(_lootGroup, _worldPos);
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};
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}
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foreach _lootPos; |