mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-21 10:56:29 +03:00
108 lines
3.1 KiB
Plaintext
108 lines
3.1 KiB
Plaintext
private ["_cantype","_emptycan","_intensity","_objectID", "_objectUID"];
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//Tent Object
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_obj = _this select 3;
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_objectID = _obj getVariable["ObjectID","0"];
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_objectUID = _obj getVariable["ObjectUID","0"];
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//Active Arrays.
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_fuelArray = [];
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_matchArray = [];
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//Count how many matchbox's the player has incase they have more then one.
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{
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if (_x IN items player) then {
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_matchArray set [count _matchArray, _x];
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};
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} count Dayz_Ignators;
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//Count how many fuelcans the player has incase they have more then one.
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{
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if (_x IN magazines player) then {
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_fuelArray set [count _fuelArray, _x];
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};
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} count DayZ_fuelCans;
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//Make sure we have both components to create the fire.
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if ((count _fuelArray == 0)) exitwith { systemChat (localize ("str_setFireFuel")); };
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if ((count _matchArray == 0)) exitwith { systemChat (localize ("str_setFireMatches")); };
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//Play normal action animation
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player playActionNow "Medic";
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//Actionmenu tools
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player removeAction s_player_destorytent;
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s_player_destorytent = -1;
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//Make sure you can only destory once
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_alreadyDestorying = _obj getVariable["alreadyDestorying",0];
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if (_alreadyDestorying == 1) exitWith {cutText [localize "str_TentAlreadyLit" , "PLAIN DOWN"]};
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_obj setVariable["alreadyDestorying",1];
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//Jerry can system ** Needs redoing
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//Select random can from array
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_randomJerryCan = _fuelArray call BIS_fnc_selectRandom;
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_name = getText (configFile >> "CfgMagazines" >> _randomJerryCan >> "displayName");
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_emptycan = getText (configFile >> "CfgMagazines" >> _randomJerryCan >> "emptycan");
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_fireIntensity = getNumber (configFile >> "CfgMagazines" >> _randomJerryCan >> "fireIntensity");
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player removeMagazine _randomJerryCan;
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player addMagazine _emptycan;
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//Match system ** Needs redoing
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//Select random matchbox
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_randomBoxMatches = _matchArray call BIS_fnc_selectRandom;
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_qtyRemaining = getText (configFile >> "cfgWeapons" >> _randomBoxMatches >> "Ignators" >> "qtyRemaining");
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switch _randomBoxMatches do {
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case "ItemMatchbox" : {
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if ([0.3] call fn_chance) then {
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player removeWeapon _randomBoxMatches;
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player addWeapon _qtyRemaining;
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//info box.
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systemChat (localize "str_info_limitedbox");
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};
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};
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default {
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player removeWeapon _randomBoxMatches;
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player addWeapon _qtyRemaining;
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};
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};
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//Normal alerts
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_dis=20;
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_sfx = "tentpack";
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[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
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[player,_dis,true,(getPosATL player)] call player_alertZombies;
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// Added Nutrition-Factor for work
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["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
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uisleep 3;
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_activatingPlayer = player;
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PVDZE_obj_Delete = [_objectID,_objectUID, _activatingPlayer];
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publicVariableServer "PVDZE_obj_Delete";
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//Send killed for object
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if (isServer) then {
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PVDZE_obj_Delete call server_deleteObj;
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} else {
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PVDZ_veh_Save = [_obj, "killed"];
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publicVariableServer "PVDZ_veh_Save";
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};
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//Set fire to item
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onFire = [_obj,_fireIntensity,time,false,true] spawn BIS_Effects_Burn;
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PVDZ_obj_Fire = [_obj,_fireIntensity,time,false,true];
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publicVariable "PVDZ_obj_Fire";
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_obj inflame true;
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//_obj spawn player_fireMonitor;
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cutText [localize "str_success_tent_destoryed", "PLAIN DOWN"]; |