Files
DayZ-Epoch/SQF/dayz_code/actions/player_destroyTent.sqf
icomrade bad0a2e461 add 2 new vars and fix up variable names
DZE_HeartBeat
DZE_UseBloodTypes
2016-03-01 00:23:14 -05:00

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private ["_cantype","_emptycan","_intensity","_objectID", "_objectUID"];
//Tent Object
_obj = _this select 3;
_objectID = _obj getVariable["ObjectID","0"];
_objectUID = _obj getVariable["ObjectUID","0"];
//Active Arrays.
_fuelArray = [];
_matchArray = [];
//Count how many matchbox's the player has incase they have more then one.
{
if (_x IN items player) then {
_matchArray set [count _matchArray, _x];
};
} count Dayz_Ignators;
//Count how many fuelcans the player has incase they have more then one.
{
if (_x IN magazines player) then {
_fuelArray set [count _fuelArray, _x];
};
} count DayZ_fuelCans;
//Make sure we have both components to create the fire.
if ((count _fuelArray == 0)) exitwith { systemChat (localize ("str_setFireFuel")); };
if ((count _matchArray == 0)) exitwith { systemChat (localize ("str_setFireMatches")); };
//Play normal action animation
player playActionNow "Medic";
//Actionmenu tools
player removeAction s_player_destorytent;
s_player_destorytent = -1;
//Make sure you can only destory once
_alreadyDestorying = _obj getVariable["alreadyDestorying",0];
if (_alreadyDestorying == 1) exitWith {cutText [localize "str_TentAlreadyLit" , "PLAIN DOWN"]};
_obj setVariable["alreadyDestorying",1];
//Jerry can system ** Needs redoing
//Select random can from array
_randomJerryCan = _fuelArray call BIS_fnc_selectRandom;
_name = getText (configFile >> "CfgMagazines" >> _randomJerryCan >> "displayName");
_emptycan = getText (configFile >> "CfgMagazines" >> _randomJerryCan >> "emptycan");
_fireIntensity = getNumber (configFile >> "CfgMagazines" >> _randomJerryCan >> "fireIntensity");
player removeMagazine _randomJerryCan;
player addMagazine _emptycan;
//Match system ** Needs redoing
//Select random matchbox
_randomBoxMatches = _matchArray call BIS_fnc_selectRandom;
_qtyRemaining = getText (configFile >> "cfgWeapons" >> _randomBoxMatches >> "Ignators" >> "qtyRemaining");
switch _randomBoxMatches do {
case "ItemMatchbox" : {
if ([0.3] call fn_chance) then {
player removeWeapon _randomBoxMatches;
player addWeapon _qtyRemaining;
//info box.
systemChat (localize "str_info_limitedbox");
};
};
default {
player removeWeapon _randomBoxMatches;
player addWeapon _qtyRemaining;
};
};
//Normal alerts
_dis=20;
_sfx = "tentpack";
[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
[player,_dis,true,(getPosATL player)] call player_alertZombies;
// Added Nutrition-Factor for work
["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
uisleep 3;
_activatingPlayer = player;
PVDZE_obj_Delete = [_objectID,_objectUID, _activatingPlayer];
publicVariableServer "PVDZE_obj_Delete";
//Send killed for object
if (isServer) then {
PVDZE_obj_Delete call server_deleteObj;
} else {
PVDZ_veh_Save = [_obj, "killed"];
publicVariableServer "PVDZ_veh_Save";
};
//Set fire to item
onFire = [_obj,_fireIntensity,time,false,true] spawn BIS_Effects_Burn;
PVDZ_obj_Fire = [_obj,_fireIntensity,time,false,true];
publicVariable "PVDZ_obj_Fire";
_obj inflame true;
//_obj spawn player_fireMonitor;
cutText [localize "str_success_tent_destoryed", "PLAIN DOWN"];