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DayZ-Epoch/SQF/dayz_code/compile/object_showPlotRadius.sqf
2014-01-15 19:21:13 -06:00

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//Build preview adopted from Axe Cop (@vos) Base Destruction Script
private ["_location","_object","_objects","_i","_dir","_nearPlotPole"];
// global vars
_nearPlotPole = nearestObject [player, "Plastic_Pole_EP1_DZ"];
//"privatized" center variable
_BD_radius = DZE_PlotPole select 0;
_BD_center = getPos _nearPlotPole;
_objects = [];
// circle
for "_i" from 0 to 360 step (270 / _BD_radius) do {
_location = [(_BD_center select 0) + ((cos _i) * _BD_radius), (_BD_center select 1) + ((sin _i) * _BD_radius), _BD_center select 2];
_object = "Plastic_Pole_EP1" createVehicleLocal _location;
_dir = ((_BD_center select 0) - (_location select 0)) atan2 ((_BD_center select 1) - (_location select 1));
_objects set [count _objects, _object];
};