Files
DayZ-Epoch/SQF/dayz_code/actions/object_pickup.sqf
2017-01-29 19:36:48 -05:00

92 lines
2.6 KiB
Plaintext

if (player isKindOf "PZombie_VB") exitWith {};
private ["_array","_type","_classname","_holder","_playerID","_text","_broken","_claimedBy","_config","_isOk","_PlayerNear","_wpn","_ismelee","_hasBag"];
_array = _this select 3;
_type = _array select 0;
_classname = _array select 1;
_holder = _array select 2;
if (player distance _holder > 3) exitwith { localize "str_pickup_limit_1","PLAIN DOWN" };
_playerID = getPlayerUID player;
player removeAction s_player_holderPickup;
_text = getText (configFile >> _type >> _classname >> "displayName");
if (!canPickup) exitwith {
if (pickupInit) then {
localize "str_pickup_limit_2" call dayz_rollingMessages;
} else {
localize "str_pickup_limit_3" call dayz_rollingMessages;
};
};
_claimedBy = _holder getVariable "claimed";
if (isnil "claimed") then {
_holder setVariable["claimed",_playerID,true];
};
canPickup = false;
if (_classname isKindOf "TrapBear") exitWith { deleteVehicle _holder; };
player playActionNow "PutDown";
//Adding random chance of arrow is re-usable on pickup
_broken = ((_classname == "1Rnd_Arrow_Wood") && {[0.15] call fn_chance});
if (_broken) exitWith { deleteVehicle _holder; localize "str_broken_arrow" call dayz_rollingMessages; };
_claimedBy = _holder getVariable["claimed","0"];
if (_claimedBy != _playerID) exitWith { format[localize "str_player_beinglooted",_text] call dayz_rollingMessages; };
if (_classname isKindOf "Bag_Base_EP1") exitWith {
_PlayerNear = {isPlayer _x} count ((getPosATL _holder) nearEntities ["CAManBase", 10]) > 1;
if (_PlayerNear) exitWith {localize "str_pickup_limit_4" call dayz_rollingMessages;};
//diag_log("Picked up a bag: " + _classname);
_hasBag = unitBackpack player;
if (isNull _hasBag) then {
player action ["TakeBag", _holder];
} else {
player action ["putbag", player];
uiSleep 0.03;
player action ["TakeBag", _holder];
};
//Lets wait to make sure the player has some kind of backpack.
waitUntil { !isNull (unitBackpack player) };
uiSleep 0.03;
//Lets call inventory save
PVDZ_plr_Save = [player,nil,false];
publicVariableServer "PVDZ_plr_Save";
};
_config = (configFile >> _type >> _classname);
//Remove melee magazines (BIS_fnc_invAdd fix)
false call dz_fn_meleeMagazines;
_isOk = [player,_config] call BIS_fnc_invAdd;
true call dz_fn_meleeMagazines;
if (_isOk) then {
deleteVehicle _holder;
} else {
if (!_isOk) exitWith {
_holder setVariable["claimed",0,true];
localize "str_player_24" call dayz_rollingMessages;
};
};
uiSleep 3;
//adding melee mags back if needed
_wpn = primaryWeapon player;
_ismelee = (getNumber (configFile >> "CfgWeapons" >> _wpn >> "melee") == 1);
if (_ismelee) then {
call dayz_meleeMagazineCheck;
};