mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
85 lines
2.7 KiB
Plaintext
85 lines
2.7 KiB
Plaintext
private ["_item","_type","_hasHarvested","_knifeArray","_PlayerNear","_isListed","_activeKnife","_text","_dis","_sfx","_qty","_string","_isZombie","_humanity"];
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_isZombie = _this isKindOf "zZombie_base";
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if (dayz_actionInProgress) exitWith {
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if (_isZombie) then {
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localize "str_epoch_player_31" call dayz_rollingMessages;
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} else {
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localize "str_epoch_player_29" call dayz_rollingMessages;
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};
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};
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dayz_actionInProgress = true;
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_item = _this;
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_type = typeOf _item;
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_hasHarvested = _item getVariable["meatHarvested",false];
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_knifeArray = [];
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_PlayerNear = {isPlayer _x} count ((getPosATL _item) nearEntities ["CAManBase", 10]) > 1;
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if (_PlayerNear) exitWith {localize "str_pickup_limit_5" call dayz_rollingMessages; dayz_actionInProgress = false;};
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//Count how many active tools the player has
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{
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if (_x IN items player) then {
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_knifeArray set [count _knifeArray, _x];
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};
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} count Dayz_Gutting;
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if ((count _knifeArray) < 1) exitWith {
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if (_isZombie) then {
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format[localize "str_missing_to_do_this",localize "STR_EQUIP_NAME_4"] call dayz_rollingMessages;
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} else {
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localize "str_cannotgut" call dayz_rollingMessages;
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};
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dayz_actionInProgress = false;
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};
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if ((count _knifeArray > 0) and !_hasHarvested) then {
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//Use sharpest knife player has
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_activeKnife = _knifeArray select 0;
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//Get Animal Type
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_isListed = isClass (configFile >> "CfgSurvival" >> "Meat" >> _type);
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_text = getText (configFile >> "CfgVehicles" >> _type >> "displayName");
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player playActionNow "Medic";
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_dis=10;
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_sfx = "gut";
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[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
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[player,_dis,true,(getPosATL player)] call player_alertZombies;
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// Added Nutrition-Factor for work
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["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
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_item setVariable ["meatHarvested",true,true];
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_qty = if (_isListed) then {getNumber (configFile >> "CfgSurvival" >> "Meat" >> _type >> "yield")} else {2};
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if (_activeKnife == "ItemKnifeBlunt") then { _qty = round(_qty / 2); };
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if (local _item) then {
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[_item,_qty] spawn local_gutObject; //leave as spawn (sleeping in loops will work but can freeze the script)
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} else {
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PVCDZ_obj_GutBody =[_item,_qty];
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publicVariable "PVCDZ_obj_GutBody";
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//if (!achievement_Gut) then {achievement_Gut = true;};
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};
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["knives",0.2] call fn_dynamicTool;
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uiSleep 6;
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if (_isZombie) then {
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// Reduce humanity for gutting zeds
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_humanity = player getVariable ["humanity",0];
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_humanity = _humanity - 10;
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player setVariable ["humanity",_humanity,true];
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_string = format[localize "str_success_gutted_zombie",_text]; //%1 has been gutted, zombie parts are now on the carcass
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} else {
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_string = format[localize "str_success_gutted_animal",_text,_qty];
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};
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closeDialog 0;
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uiSleep 0.02;
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_string call dayz_rollingMessages;
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};
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dayz_actionInProgress = false; |