mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
123 lines
3.8 KiB
Plaintext
123 lines
3.8 KiB
Plaintext
private ["_isFuelTruck","_fuelTruckCapacity","_started","_finished","_animState","_isMedic","_newFuel","_abort","_newFuelSrc","_canSize","_vehicle","_configVeh","_capacity","_nameText","_fuelTruck","_findNearestVehicle"];
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if (dayz_actionInProgress) exitWith {localize "str_epoch_player_24" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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_fuelTruck = _this select 3;
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_abort = false;
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if (!isNull _fuelTruck) then {
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_isFuelTruck = true;
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// If fuel source is vehicle get actual capacity
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_fuelTruckCapacity = getNumber (configFile >> "cfgVehicles" >> typeOf _fuelTruck >> "fuelCapacity");
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} else {
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_isFuelTruck = false;
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};
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_findNearestVehicle = [];
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{
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if ((alive _x) && {_x != _fuelTruck} && {!(_x isKindOf "Man")}) exitWith {
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_findNearestVehicle set [(count _findNearestVehicle),_x];
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};
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} count (nearestObjects [player, ["AllVehicles"], 30]);
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if (count _findNearestVehicle >= 1) then {
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// select the nearest one
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_vehicle = _findNearestVehicle select 0;
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// Static vehicle fuel information
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_configVeh = configFile >> "cfgVehicles" >> TypeOf(_vehicle);
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_capacity = getNumber(_configVeh >> "fuelCapacity");
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_nameText = getText(_configVeh >> "displayName");
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// perform fuel up
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while {true} do {
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// qty to add per loop
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_canSize = (_capacity / 10);
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format[localize "str_epoch_player_131",_nameText] call dayz_rollingMessages;
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// alert zombies
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[player,20,true,(getPosATL player)] spawn player_alertZombies;
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_finished = false;
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// force animation
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player playActionNow "Medic";
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r_interrupt = false;
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_animState = animationState player;
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r_doLoop = true;
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_started = false;
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while {r_doLoop} do {
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_animState = animationState player;
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_isMedic = ["medic",_animState] call fnc_inString;
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if (_isMedic) then {
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_started = true;
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};
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if (_started && !_isMedic) then {
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r_doLoop = false;
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_finished = true;
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};
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if (r_interrupt) then {
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r_doLoop = false;
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};
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uiSleep 0.1;
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};
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r_doLoop = false;
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if(!_finished) then {
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r_interrupt = false;
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if ((vehicle player) == player) then {
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[objNull, player, rSwitchMove,""] call RE;
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player playActionNow "stop";
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};
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_abort = true;
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} else {
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_newFuel = (((fuel _vehicle) * _capacity) + _canSize);
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if (_isFuelTruck) then {
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_newFuelSrc = ((((fuel _fuelTruck) * _fuelTruckCapacity) - _canSize) / _fuelTruckCapacity);
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if (_newFuelSrc > 0) then {
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if (local _fuelTruck) then {
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[_fuelTruck,_newFuelSrc] call local_setFuel;
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} else {
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PVDZ_send = [_fuelTruck,"SetFuel",[_fuelTruck,_newFuelSrc]];
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publicVariableServer "PVDZ_send";
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};
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if (_newFuel >= _capacity) then {_newFuel = 1; _abort = true;} else {_newFuel = (_newFuel / _capacity);};
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if (local _vehicle) then {
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[_vehicle,_newFuel] call local_setFuel;
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} else {
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PVDZ_send = [_vehicle,"SetFuel",[_vehicle,_newFuel]];
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publicVariableServer "PVDZ_send";
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};
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[player,"refuel",0,false] call dayz_zombieSpeak;
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format[localize "str_epoch_player_132",_nameText,round(_newFuel*100)] call dayz_rollingMessages;
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} else {
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_abort = true;
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};
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} else {
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//Filling near vehicle at gas station with generator
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if (_newFuel >= _capacity) then {_newFuel = 1; _abort = true;} else {_newFuel = (_newFuel / _capacity);};
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if (local _vehicle) then {
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[_vehicle,_newFuel] call local_setFuel;
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} else {
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PVDZ_send = [_vehicle,"SetFuel",[_vehicle,_newFuel]];
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publicVariableServer "PVDZ_send";
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};
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[player,"refuel",0,false] call dayz_zombieSpeak;
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format[localize "str_epoch_player_132",_nameText,round(_newFuel*100)] call dayz_rollingMessages;
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};
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};
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if (_abort) exitWith {
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["Working",0,[0,1,3,0]] call dayz_NutritionSystem;
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};
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uiSleep 1;
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};
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} else {
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localize "str_epoch_player_27" call dayz_rollingMessages;
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};
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dayz_actionInProgress = false;
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