Files
DayZ-Epoch/SQF/dayz_code/actions/fill_nearestVehicle.sqf
2017-01-06 13:27:22 -05:00

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private ["_isFuelTruck","_fuelTruckCapacity","_started","_finished","_animState","_isMedic","_newFuel","_abort","_newFuelSrc","_canSize","_vehicle","_configVeh","_capacity","_nameText","_fuelTruck","_findNearestVehicle"];
if (dayz_actionInProgress) exitWith {localize "str_epoch_player_24" call dayz_rollingMessages;};
dayz_actionInProgress = true;
_fuelTruck = _this select 3;
_abort = false;
if (!isNull _fuelTruck) then {
_isFuelTruck = true;
// If fuel source is vehicle get actual capacity
_fuelTruckCapacity = getNumber (configFile >> "cfgVehicles" >> typeOf _fuelTruck >> "fuelCapacity");
} else {
_isFuelTruck = false;
};
_findNearestVehicle = [];
{
if ((alive _x) && {_x != _fuelTruck} && {!(_x isKindOf "Man")}) exitWith {
_findNearestVehicle set [(count _findNearestVehicle),_x];
};
} count (nearestObjects [player, ["AllVehicles"], 30]);
if (count _findNearestVehicle >= 1) then {
// select the nearest one
_vehicle = _findNearestVehicle select 0;
// Static vehicle fuel information
_configVeh = configFile >> "cfgVehicles" >> TypeOf(_vehicle);
_capacity = getNumber(_configVeh >> "fuelCapacity");
_nameText = getText(_configVeh >> "displayName");
// perform fuel up
while {true} do {
// qty to add per loop
_canSize = (_capacity / 10);
format[localize "str_epoch_player_131",_nameText] call dayz_rollingMessages;
// alert zombies
[player,20,true,(getPosATL player)] spawn player_alertZombies;
_finished = false;
// force animation
player playActionNow "Medic";
r_interrupt = false;
_animState = animationState player;
r_doLoop = true;
_started = false;
while {r_doLoop} do {
_animState = animationState player;
_isMedic = ["medic",_animState] call fnc_inString;
if (_isMedic) then {
_started = true;
};
if (_started && !_isMedic) then {
r_doLoop = false;
_finished = true;
};
if (r_interrupt) then {
r_doLoop = false;
};
uiSleep 0.1;
};
r_doLoop = false;
if(!_finished) then {
r_interrupt = false;
if ((vehicle player) == player) then {
[objNull, player, rSwitchMove,""] call RE;
player playActionNow "stop";
};
_abort = true;
} else {
_newFuel = (((fuel _vehicle) * _capacity) + _canSize);
if (_isFuelTruck) then {
_newFuelSrc = ((((fuel _fuelTruck) * _fuelTruckCapacity) - _canSize) / _fuelTruckCapacity);
if (_newFuelSrc > 0) then {
if (local _fuelTruck) then {
[_fuelTruck,_newFuelSrc] call local_setFuel;
} else {
PVDZ_send = [_fuelTruck,"SetFuel",[_fuelTruck,_newFuelSrc]];
publicVariableServer "PVDZ_send";
};
if (_newFuel >= _capacity) then {_newFuel = 1; _abort = true;} else {_newFuel = (_newFuel / _capacity);};
if (local _vehicle) then {
[_vehicle,_newFuel] call local_setFuel;
} else {
PVDZ_send = [_vehicle,"SetFuel",[_vehicle,_newFuel]];
publicVariableServer "PVDZ_send";
};
[player,"refuel",0,false] call dayz_zombieSpeak;
format[localize "str_epoch_player_132",_nameText,round(_newFuel*100)] call dayz_rollingMessages;
} else {
_abort = true;
};
} else {
//Filling near vehicle at gas station with generator
if (_newFuel >= _capacity) then {_newFuel = 1; _abort = true;} else {_newFuel = (_newFuel / _capacity);};
if (local _vehicle) then {
[_vehicle,_newFuel] call local_setFuel;
} else {
PVDZ_send = [_vehicle,"SetFuel",[_vehicle,_newFuel]];
publicVariableServer "PVDZ_send";
};
[player,"refuel",0,false] call dayz_zombieSpeak;
format[localize "str_epoch_player_132",_nameText,round(_newFuel*100)] call dayz_rollingMessages;
};
};
if (_abort) exitWith {
["Working",0,[0,1,3,0]] call dayz_NutritionSystem;
};
uiSleep 1;
};
} else {
localize "str_epoch_player_27" call dayz_rollingMessages;
};
dayz_actionInProgress = false;