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* Advanced trading modifications, maintain_area modifications
This lot of changes brings forth the following:
Sets up a "default" set of compiles that are the minimum needed for
maintain_area.sqf and custom scripts to utilize the gem based currency
that @icomrade added.
maintain_area.sqf: This will now utilize the gem based currency system.
Removed the redundant Z_Vehicle and replaced it with the Epoch built in
DZE_myVehicle
z_at_buyItems: Code tidying and optimization
z_at_checkCloseVehicle: Tidied up the code since removing Z_Vehicle
allowed us to remove some now useless code.
z_at_getVehicleItems: Removed the nearestObjects check for your vehicle
since we now do z_checkCloseVehicle on Advanced trading start up.
* Advanced trading missed redundant variables
As per description
* Advanced trading rework
We don't need to check for close vehicle anymore now for backpack money
since we've made z_vehicle redundant.
* Revert "Advanced trading rework"
This reverts commit a589bd19b9.
* Advanced trading rework
We don't need to check for close vehicle anymore now for backpack money
since we've made z_vehicle redundant.
* Advanced trading rework
More rework
* Remove single currency add/remove coins functions
at request of @ebaydayz.
35 lines
1.1 KiB
Plaintext
35 lines
1.1 KiB
Plaintext
private ["_player","_toPay","_moneyInfo","_totalWorth","_moneyInGear","_moneyInBackpack","_moneyInVehicle","_success","_justChecking","_regularMagsToBuy"];
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_player = _this select 0;
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_toPay = _this select 1;
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_moneyInfo = _this select 2;
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_justChecking = _this select 3;
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_regularMagsToBuy = _this select 4;
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_totalWorth = _moneyInfo select 4;
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_moneyInGear = _moneyInfo select 1;
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_moneyInBackpack = _moneyInfo select 2;
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_moneyInVehicle = _moneyInfo select 3;
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if (!_justChecking) then {
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{
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_nil = [player, _x , 1] call BIS_fnc_invRemove;
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} count _moneyInGear;
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_moneyInGear = []; // Clear since money is removed now
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if (count _moneyInBackpack > 0) then {
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_nil = [unitBackpack _player, _moneyInBackpack, [], []] call ZUPA_fnc_removeWeaponsAndMagazinesCargo;
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};
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if (!isNull DZE_myVehicle && count _moneyInVehicle > 0) then {
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_nil = [DZE_myVehicle, _moneyInVehicle, [], []] call ZUPA_fnc_removeWeaponsAndMagazinesCargo;
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};
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};
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if (_totalWorth - _toPay == 0) then { // Money in inventory was exact amount
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_success = true;
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} else {
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_success = [_toPay,_totalWorth,_justChecking,_regularMagsToBuy,_moneyInGear,_moneyInBackpack,false] call Z_returnChange;
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};
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_success
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