mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
This commit rearranges the complete CfgMagazines structure. We no longer have seperated folders for DayZ Mod and Epoch. All items got merged and grouped together. Unused items got moved into a folder called Not used under items.
23 lines
769 B
C++
23 lines
769 B
C++
class ItemComboLock: CA_Magazine
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{
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scope = public;
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count = 1;
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type = 256;
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displayName = $STR_EPOCH_COMBINATIONLOCK;
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weight = 0.5;
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model = "\z\addons\dayz_epoch\models\combo_lock_mag.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_combolock_ca.paa";
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descriptionShort = $STR_EPOCH_COMBINATIONLOCK_DESC;
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};
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class ItemPadlock: CA_Magazine //Vanilla lock, left in config for potential admin use, but all scripts changed to use Epoch ItemComboLock
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{
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scope = public;
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count = 1;
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type = 256;
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displayName = $STR_BLD_name_ItemPadlock;//"Padlock"
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picture = "\z\addons\dayz_buildings\equip\padlock.paa";
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model = "z\addons\dayz_buildings\models\padlock.p3d";
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descriptionShort = $STR_BLD_desc_ItemPadlock;//"Padlock - Used for securing Workshop's and Houses."
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}; |