Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgWeapons/Rifles/L115A3.hpp
2017-11-26 17:39:02 -05:00

60 lines
1.5 KiB
C++

class L115A3_Base : Rifle
{
scope = 2;
descriptionShort = $STR_DZ_WPN_L115A3_DESC;
magazines[] = {5Rnd_86x70_L115A1};
handAnim[] = {"OFP2_ManSkeleton","\Ca\weapons\data\Anim\M24.rtm"};
dexterity = 1.7;
initSpeed = 936;
optics = true;
modelOptics = "\ca\Weapons_baf\LRR_optic";
visionMode[] = {"Normal"};
weaponInfoType = "RscWeaponZeroing";
discreteDistance[] = {100,200,300,400,500,600,700,800,1000,1200,1400};
discreteDistanceInitIndex = 2;
opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"};
opticsFlare = true;
opticsDisablePeripherialVision = true;
opticsZoomMin = 0.0498; distanceZoomMin = 400;
opticsZoomMax = 0.15; distanceZoomMax = 120;
discretefov[] = {0.0755,0.0249};
discreteInitIndex = 0;
modes[] = {"Single"};
class Single : Mode_SemiAuto
{
dispersion = 0.00018;
soundContinuous = 0;
reloadTime = 2;
backgroundReload = true;
recoil = "recoil_single_primary_2outof10";
recoilProne = "recoil_single_primary_prone_2outof10";
begin1[] = {"ca\sounds_baf\weapons\AS50_rel", db9, 1,1300};
soundBegin[] = {begin1,1};
minRange = 2;
minRangeProbab = 0.10;
midRange = 250;
midRangeProbab = 0.7;
maxRange = 1500;
maxRangeProbab = 0.05;
};
/// type = WeaponSlotPrimary + WeaponSlotSecondary;
};
class L115A3_DZ : L115A3_Base
{
model = "\ca\weapons_BAF\LRR_scoped_BAF";
picture = "\CA\weapons_baf\data\UI\LRR_scoped_ca.paa";
displayname = $STR_DZ_WPN_L115A3_NAME;
};
class L115A3_2_DZ : L115A3_DZ
{
model = "\ca\weapons_BAF\LRR_scoped_w_BAF";
displayname = $STR_BAF_CFGWEAPONS_BAF_LRR_SCOPED_W0;
};