mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
- allow player to switch with backpack on. - player_countmagazines now returns backpack magazines with ammo count. Do with this as you like. - Make sure dead players do not have to wait the abort (after the 5 seconds). - Update changelog
58 lines
2.3 KiB
Plaintext
58 lines
2.3 KiB
Plaintext
/*
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_item spawn player_wearClothes;
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Added Female skin changes - DayZ Epoch - vbawol
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*/
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private ["_item","_onLadder","_hasclothesitem","_config","_text","_myModel","_itemNew","_currentSex","_newSex","_model","_playerNear"];
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if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_83") , "PLAIN DOWN"] };
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DZE_ActionInProgress = true;
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_item = _this;
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call gear_ui_init;
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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if (_onLadder) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_player_21") , "PLAIN DOWN"]};
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_hasclothesitem = _this in magazines player;
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_config = configFile >> "CfgMagazines";
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_text = getText (_config >> _item >> "displayName");
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if (!_hasclothesitem) exitWith { DZE_ActionInProgress = false; cutText [format[(localize "str_player_31"),_text,"wear"] , "PLAIN DOWN"]};
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if (vehicle player != player) exitWith { DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_85"), "PLAIN DOWN"]};
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//if (!isNull (unitBackpack player)) exitWith { DZE_ActionInProgress = false; cutText [(localize "STR_EPOCH_ACTIONS_9"), "PLAIN DOWN"] };
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if ("CSGAS" in (magazines player)) exitWith { DZE_ActionInProgress = false; cutText [(localize "STR_EPOCH_ACTIONS_10"), "PLAIN DOWN"] };
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_myModel = (typeOf player);
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_itemNew = "Skin_" + _myModel;
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//diag_log ("Debug Clothes: model In: " + str(_itemNew) + " Out: " + str(_item));
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if ( (isClass(_config >> _itemNew)) ) then {
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if ( (isClass(_config >> _item)) ) then {
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// Current sex of player skin
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_currentSex = getText (configFile >> "CfgSurvival" >> "Skins" >> _itemNew >> "sex");
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// Sex of new skin
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_newSex = getText (configFile >> "CfgSurvival" >> "Skins" >> _item >> "sex");
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//diag_log ("Debug Clothes: sex In: " + str(_currentSex) + " Out: " + str(_newSex));
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if(_currentSex == _newSex) then {
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// Get model name from config
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_model = getText (configFile >> "CfgSurvival" >> "Skins" >> _item >> "playerModel");
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if (_model != _myModel) then {
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if(([player,_item] call BIS_fnc_invRemove) == 1) then {
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player addMagazine _itemNew;
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[dayz_playerUID,dayz_characterID,_model] spawn player_humanityMorph;
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};
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};
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} else {
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cutText [(localize "str_epoch_player_86"), "PLAIN DOWN"];
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};
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};
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};
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DZE_ActionInProgress = false;
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