Files
DayZ-Epoch/SQF/dayz_code/actions/player_eat.sqf
icomrade e54b9983dd Replace forEach with Count
Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00

107 lines
3.4 KiB
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private ["_onLadder","_itemorignal","_hasfooditem","_rawfood","_hasoutput","_config","_text","_regen","_dis","_sfx","_itemtodrop","_nearByPile","_item","_display","_rawexceptions","_badfood","_invehicle"];
disableserialization;
call gear_ui_init;
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
if (_onLadder) exitWith {cutText [(localize "str_player_21") , "PLAIN DOWN"]};
//if (vehicle player != player) exitWith {cutText ["\n\nYou may not eat while in a vehicle", "PLAIN DOWN"]};
//Force players to wait 3 mins to eat again
//if (dayz_lastMeal < 180) exitWith {cutText ["You may not eat, you're already full", "PLAIN DOWN"]};
_itemorignal = _this;
_hasfooditem = _itemorignal in magazines player;
_rawfood = _itemorignal in meatraw;
_rawexceptions = _itemorignal in exceptionsraw;
//_cookedfood = _itemorignal in meatcooked;
_hasoutput = _itemorignal in food_with_output;
_badfood = _itemorignal in badfood;
_config = configFile >> "CfgMagazines" >> _itemorignal;
_text = getText (_config >> "displayName");
_regen = getNumber (_config >> "bloodRegen");
if (!_hasfooditem) exitWith {cutText [format[(localize "str_player_31"),_text,"consume"] , "PLAIN DOWN"]};
player playActionNow "PutDown";
player removeMagazine _itemorignal;
_invehicle = false;
if (vehicle player != player) then {
_display = findDisplay 106;
_display closeDisplay 0;
_invehicle = true;
};
sleep 1;
_dis=6;
_sfx = "eat";
[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
if (dayz_lastMeal < 3600) then {
if (_itemorignal == "FoodSteakCooked") then {
//_regen = _regen * (10 - (10 max ((time - _Cookedtime) / 3600)));
};
};
if (_hasoutput && !_invehicle) then {
// Selecting output
_itemtodrop = food_output select (food_with_output find _itemorignal);
sleep 3;
_nearByPile= nearestObjects [(getposATL player), ["WeaponHolder","WeaponHolderBase"],2];
if (count _nearByPile ==0) then {
_iPos = getPosATL player;
_radius = 0.0;
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
_item setposATL _iPos;
} else {
_item = _nearByPile select 0;
};
_item addMagazineCargoGlobal [_itemtodrop,1];
};
if (_hasoutput && _invehicle) then {
sleep 2;
(vehicle player) addMagazineCargoGlobal [_itemtodrop,1];
};
if (_rawfood && !_rawexceptions && (random 15 < 1)) then {
r_player_infected = true;
player setVariable["USEC_infected",true,true];
};
if (_badfood && (random 2 < 1)) then {
r_player_infected = true;
player setVariable["USEC_infected",true,true];
};
r_player_blood = r_player_blood + _regen;
if (r_player_blood > r_player_bloodTotal) then {
r_player_blood = r_player_bloodTotal;
};
player setVariable ["messing",[dayz_hunger,dayz_thirst],true];
player setVariable["USEC_BloodQty",r_player_blood,true];
player setVariable["medForceUpdate",true];
//["PVDZE_plr_Save",[player,[],true]] call callRpcProcedure;
PVDZE_plr_Save = [player,[],true,true];
publicVariableServer "PVDZE_plr_Save";
dayz_lastMeal = time;
dayz_hunger = 0;
//Ensure Control is visible
_display = uiNamespace getVariable 'DAYZ_GUI_display';
(_display displayCtrl 1301) ctrlShow true;
if (r_player_blood / r_player_bloodTotal >= 0.2) then {
(_display displayCtrl 1300) ctrlShow true;
};
cutText [format[(localize "str_player_consumed"),_text], "PLAIN DOWN"];