Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Car/CAR_HATCHBACK.hpp
A Man d5f8b5feae Add some new vehicles
Thx to Marseille77
2020-04-03 22:39:09 +02:00

204 lines
4.1 KiB
C++

class car_hatchback;
class car_hatchback_DZE: car_hatchback {
scope = public;
displayname = $STR_VEH_NAME_HATCHBACK_YELLOW;
vehicleClass = "DayZ Epoch Vehicles";
maxspeed = 125;
armor = 20;
damageResistance = 0.01821;
fuelCapacity = 100;
crew = "";
typicalCargo[] = {};
class HitPoints;
class HitLFWheel;
class HitLBWheel;
class HitRFWheel;
class HitRBWheel;
class HitFuel;
class HitEngine;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
supplyRadius = 1.2;
class Upgrades {
ItemORP[] = {"car_hatchback_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
// Performance 1
class car_hatchback_DZE1: car_hatchback_DZE {
original = "car_hatchback_DZE";
maxspeed = 150; // max engine limit 125-130
terrainCoef = 2.5;
class Upgrades {
ItemAVE[] = {"car_hatchback_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
};
};
// Armor 2
class car_hatchback_DZE2: car_hatchback_DZE1 {
armor = 50; // car 20
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel {
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine {
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1 {
armor = 0.1;
};
class HitGlass2: HitGlass2 {
armor = 0.1;
};
class HitGlass3: HitGlass3 {
armor = 0.1;
};
class HitGlass4: HitGlass4 {
armor = 0.1;
};
};
class Upgrades {
ItemLRK[] = {"car_hatchback_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
};
};
// Cargo 3
class car_hatchback_DZE3: car_hatchback_DZE2 {
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"car_hatchback_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
};
};
// Fuel 4
class car_hatchback_DZE4: car_hatchback_DZE3 {
fuelCapacity = 210; // car 100
};
class car_hatchback_red_DZE: car_hatchback_DZE {
displayname = $STR_VEH_NAME_HATCHBACK_RED;
hiddenSelections[] = {"Camo1"};
hiddenSelectionsTextures[] = {"\sra_civilian\wheeled\data\hatchback_co.paa"};
class HitPoints;
class HitLFWheel;
class HitLBWheel;
class HitRFWheel;
class HitRBWheel;
class HitFuel;
class HitEngine;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
class Upgrades {
ItemORP[] = {"car_hatchback_red_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
// Performance 1
class car_hatchback_red_DZE1: car_hatchback_red_DZE {
original = "car_hatchback_red_DZE";
maxspeed = 150; // max engine limit 125-130
terrainCoef = 2.5;
class Upgrades {
ItemAVE[] = {"car_hatchback_red_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
};
};
// Armor 2
class car_hatchback_red_DZE2: car_hatchback_red_DZE1 {
armor = 50; // car 20
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel {
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine {
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1 {
armor = 0.1;
};
class HitGlass2: HitGlass2 {
armor = 0.1;
};
class HitGlass3: HitGlass3 {
armor = 0.1;
};
class HitGlass4: HitGlass4 {
armor = 0.1;
};
};
class Upgrades {
ItemLRK[] = {"car_hatchback_red_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
};
};
// Cargo 3
class car_hatchback_red_DZE3: car_hatchback_red_DZE2 {
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"car_hatchback_red_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
};
};
// Fuel 4
class car_hatchback_red_DZE4: car_hatchback_red_DZE3 {
fuelCapacity = 210; // car 100
};