Files
DayZ-Epoch/SQF/dayz_code/actions/vault_pitch.sqf
icomrade 575682b7c8 Add A Plot For Life modification by RimBlock
A Plot For Life also includes Precise Base Building by Mikeeeyy. Precise
base building has no variable to switch it on or off, I don't think it
should.

Seems to work well enough, this may conflict with the duplicate object
uid fix, it appears to spam my server rpt.
2016-05-02 20:42:37 -04:00

177 lines
4.8 KiB
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/*
DayZ Safe
Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
*/
private ["_tent","_location","_isOk","_cancel","_location3","_location4","_location1","_location2","_counter","_pondPos","_isPond","_ppos","_hastentitem","_dir","_building","_isBuilding","_playerPos","_item","_offset_x","_offset_y","_offset_z","_offset_z_attach","_config","_text","_tmpvault","_vault_location","_objectsPond","_combination_1","_combination_2","_combination_3","_combination_4","_combination","_removed"];
//check if can pitch here
if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_108" call dayz_rollingMessages;};
DZE_ActionInProgress = true;
//disableSerialization;
_playerPos = getPosATL player;
_item = _this;
_hastentitem = _this in magazines player;
_offset_x = 0;
_offset_y = 1.5;
_offset_z = 0;
_offset_z_attach = 0.5;
_location = player modeltoworld [_offset_x,_offset_y,_offset_z];
_playerUID = [player] call FNC_GetPlayerUID;
// Allow placement anywhere.
_isOk = true;
//diag_log ("Pitch Tent: " + str(_isok) );
_config = configFile >> "CfgMagazines" >> _item;
_text = getText (_config >> "displayName");
if (!_hastentitem) exitWith {format[localize "str_player_31",_text,"pitch"] call dayz_rollingMessages;};
// blocked
// Allow on concrete since we dont force to ground.
// if (["concrete",dayz_surfaceType] call fnc_inString) then { _isOk = true; diag_log ("surface concrete"); };
//diag_log ("Pitch Tent: " + str(_isok) );
_dir = getDir player;
// Start Preview loop
_tmpvault = createVehicle ["VaultStorageLocked", _location, [], 0, "CAN_COLLIDE"];
_tmpvault setdir _dir;
_tmpvault attachTo [player,[_offset_x,_offset_y,_offset_z_attach]];
_cancel = false;
_counter = 0;
while {_isOk} do {
if(_counter == 0) then {
localize "str_epoch_player_109" call dayz_rollingMessages;
uiSleep 5;
_location1 = getPosATL player;
uiSleep 5;
_location2 = getPosATL player;
if(_location1 distance _location2 < 0.1) exitWith {
localize "str_epoch_player_109" call dayz_rollingMessages;
_location3 = getPosATL player;
uiSleep 5;
_location4 = getPosATL player;
if(_location3 distance _location4 > 0.1) exitWith {
_isOk = false;
_cancel = true;
};
_isOk = false;
};
};
if(_counter >= 1) exitWith {
_isOk = false;
_cancel = true;
};
_counter = _counter + 1;
};
detach _tmpvault;
_vault_location = (getPosATL _tmpvault);
// Make sure vault is not placed on road.
if (isOnRoad _vault_location) then { _isOk = true; };
// Make sure vault is not placed in trader citys
if(!canbuild) then { _isOk = true; };
//Block Tents in pounds
_objectsPond = nearestObjects [_playerPos, [], 10];
{
_isPond = ["pond",str(_x),false] call fnc_inString;
if (_isPond) then {
_pondPos = (_x worldToModel _playerPos) select 2;
if (_pondPos < 0) then {
_isOk = true;
};
};
} count _objectsPond;
deleteVehicle _tmpvault;
if(!_cancel) then {
if (!_isOk) then {
//remove safe
_hastentitem = _this in magazines player;
if (!_hastentitem) exitWith {format[localize "str_player_31",_text,"pitch"] call dayz_rollingMessages;};
_removed = ([player,_item] call BIS_fnc_invRemove);
if(_removed == 1) then {
//call dayz_forceSave;
_dir = round(direction player);
["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
//wait a bit
player playActionNow "Medic";
uiSleep 1;
[player,"tentunpack",0,false] call dayz_zombieSpeak;
[player,50,true,(getPosATL player)] spawn player_alertZombies;
_building = nearestObject [(vehicle player), "HouseBase"];
_isBuilding = [(vehicle player),_building] call fnc_isInsideBuilding;
if(_isBuilding) then {
_ppos = _building worldToModel _vault_location;
_location = _building modelToWorld _ppos;
} else {
_location = player modelToWorld [_offset_x,_offset_y,_offset_z];
};
uiSleep 5;
//place tent (local)
_tent = createVehicle ["VaultStorageLocked", _location, [], 0, "CAN_COLLIDE"];
_tent setdir _dir;
_tent setpos _location;
player reveal _tent;
// Generate Combination
_combination_1 = floor(random 10);
_combination_2 = floor(random 10);
_combination_3 = floor(random 10);
_combination_4 = floor(random 10);
// Format Combination
_combination = format["%1%2%3%4",_combination_1,_combination_2,_combination_3,_combination_4];
_tent setVariable ["CharacterID",_combination,true];
_tent setVariable ["OEMPos",_location,true];
PVDZ_obj_Publish = [_combination,_tent,[_dir,_location, _playerUID],"VaultStorageLocked"];
publicVariableServer "PVDZ_obj_Publish";
format[localize "str_epoch_player_179",_combination] call dayz_rollingMessages;
};
} else {
localize "str_epoch_player_110" call dayz_rollingMessages;
};
} else {
localize "str_epoch_player_111" call dayz_rollingMessages;
};
DZE_ActionInProgress = false;