Files
DayZ-Epoch/SQF/dayz_code/actions/trade_items_old.sqf
ebaydayz fd2eb14c5e Give inTraderCity a default value
There is no point in setting inTraderCity = "Any"; since you can use the
isInTraderCity variable to check if a player is in any trader city. Also
"Any" will return false for isNil, so the only time "Unknown Trader
City" was being used was when the player had not entered any city yet.
If they left a known trader and went to an unknown one the RPT message
would say "bought x at Any". Now it will correctly say "Unknown Trader"
anytime a purchase is made without inTraderCity being set.
2016-07-29 15:48:51 -04:00

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private ["_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_textPartIn","_textPartOut","_bos","_needed","_started","_finished","_animState","_isMedic","_total_parts_out","_abort","_removed","_tradeCounter","_next_highest_bar","_third_highest_bar","_next_highest_conv","_third_highest_conv","_third_parts_out_raw","_third_parts_out","_remainder","_next_parts_out_raw","_next_parts_out","_activatingPlayer","_traderID","_total_trades"];
// [part_out,part_in, qty_out, qty_in,];
if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_103" call dayz_rollingMessages;};
DZE_ActionInProgress = true;
_total_parts_out = 0;
_activatingPlayer = player;
_part_out = (_this select 3) select 0;
_part_in = (_this select 3) select 1;
_qty_out = (_this select 3) select 2;
_qty_in = (_this select 3) select 3;
_buy_o_sell = (_this select 3) select 4;
_textPartIn = (_this select 3) select 5;
_textPartOut = (_this select 3) select 6;
_traderID = (_this select 3) select 7;
_removed = 0;
_tradeCounter = 0;
_bos = 0;
if(_buy_o_sell == "sell") then {
_bos = 1;
};
// Get total parts in
_qty = {_x == _part_in} count magazines player;
// Find number of possible trades
_total_trades = floor(_qty / _qty_in);
_abort = false;
if(_total_trades < 1) exitWith {
_needed = _qty_in - _qty;
format[localize "str_epoch_player_184",_needed,_textPartIn] call dayz_rollingMessages;
DZE_ActionInProgress = false;
};
// perform number of total trades
for "_x" from 1 to _total_trades do {
_removed = 0;
_tradeCounter = _tradeCounter + 1;
// "Starting trade, stand still to complete." call dayz_rollingMessages;
if(_total_trades == 1) then {
format[localize "str_epoch_player_105",_tradeCounter,_total_trades] call dayz_rollingMessages;
} else {
format[localize "str_epoch_player_187",_tradeCounter,_total_trades] call dayz_rollingMessages;
};
["Working",0,[3,2,8,0]] call dayz_NutritionSystem;
player playActionNow "Medic";
//_dis=20;
//_sfx = "repair";
//[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
//[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
r_interrupt = false;
_animState = animationState player;
r_doLoop = true;
_started = false;
_finished = false;
while {r_doLoop} do {
_animState = animationState player;
_isMedic = ["medic",_animState] call fnc_inString;
if (_isMedic) then {
_started = true;
};
if (_started && !_isMedic) then {
r_doLoop = false;
_finished = true;
};
if (r_interrupt) then {
r_doLoop = false;
};
uiSleep 0.1;
};
r_doLoop = false;
if (!_finished) exitWith {
r_interrupt = false;
if (vehicle player == player) then {
[objNull, player, rSwitchMove,""] call RE;
player playActionNow "stop";
};
localize "str_epoch_player_106" call dayz_rollingMessages;
};
if (_finished) then {
_qty = {_x == _part_in} count magazines player;
if (_qty >= _qty_in) then {
_part_inClass = configFile >> "CfgMagazines" >> _part_in;
_removed = _removed + ([player,_part_inClass,_qty_in] call BIS_fnc_invRemove);
if (_removed == _qty_in) then {
// Continue with trade.
if (isNil "_part_in") then { _part_in = "Unknown Item" };
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_in,inTraderCity];
publicVariableServer "PVDZE_obj_Trade";
waitUntil {!isNil "dayzTradeResult"};
if(dayzTradeResult == "PASS") then {
// total of all parts
_total_parts_out = _total_parts_out + _qty_out;
format[localize "str_epoch_player_186",_qty_in,_textPartIn,_qty_out,_textPartOut] call dayz_rollingMessages;
} else {
format[localize "str_epoch_player_183",_textPartOut] call dayz_rollingMessages;
_abort = true;
// Return items taken
for "_x" from 1 to _removed do {
player addMagazine _part_in;
};
};
dayzTradeResult = nil;
} else {
// Return items from botched trade.
for "_x" from 1 to _removed do {
player addMagazine _part_in;
};
_abort = true;
};
} else {
_needed = _qty_in - _qty;
format[localize "str_epoch_player_184",_needed,_textPartIn] call dayz_rollingMessages;
};
};
uiSleep 1;
if(_abort) exitWith {};
};
// pay out
if(_total_parts_out >= 1) then {
//diag_log format["DEBUG TRADE #: %1", _total_parts_out];
if(_bos == 1) then {
//convert currency trades into next bar
// 10 ItemCopperBar > ItemCopperBar10oz
// 3 ItemCopperBar10oz > ItemSilverBar
// 10 ItemSilverBar > ItemSilverBar10oz
// 3 ItemSilverBar10oz > ItemGoldBar
// 10 ItemGoldBar > ItemGoldBar10oz
_next_highest_bar = "NA";
_third_highest_bar = "NA";
_next_highest_conv = 10000;
_third_highest_conv = 10000;
switch(true)do{
case (_part_out == "ItemCopperBar"): {
_next_highest_bar = "ItemCopperBar10oz";
_third_highest_bar = "ItemSilverBar";
_next_highest_conv = 10;
_third_highest_conv = 3;
};
case (_part_out == "ItemCopperBar10oz"): {
_next_highest_bar = "ItemSilverBar";
_third_highest_bar = "ItemSilverBar10oz";
_next_highest_conv = 3;
_third_highest_conv = 10;
};
case (_part_out == "ItemSilverBar"): {
_next_highest_bar = "ItemSilverBar10oz";
_third_highest_bar = "ItemGoldBar";
_next_highest_conv = 10;
_third_highest_conv = 3;
};
case (_part_out == "ItemSilverBar10oz"): {
_next_highest_bar = "ItemGoldBar";
_third_highest_bar = "ItemGoldBar10oz";
_next_highest_conv = 3;
_third_highest_conv = 10;
};
case (_part_out == "ItemGoldBar"): {
_next_highest_bar = "ItemGoldBar10oz";
_third_highest_bar = "NA";
_next_highest_conv = 10;
_third_highest_conv = 10000;
};
};
//diag_log format["DEBUG TRADE part: %1 next: %2", _part_out,_next_highest_bar];
if(_total_parts_out >= _next_highest_conv) then {
_next_parts_out_raw = _total_parts_out / _next_highest_conv;
// whole parts
_next_parts_out = floor(_next_parts_out_raw);
//diag_log format["DEBUG TRADE next whole parts: %1 part: %2", _next_parts_out,_next_highest_bar];
// find any whole remains
_remainder = floor((_next_parts_out_raw - _next_parts_out) * _next_highest_conv);
//diag_log format["DEBUG TRADE remainder parts: %1 part: %2", _remainder,_part_out];
for "_x" from 1 to _remainder do {
player addMagazine _part_out;
};
// Find if needs further conversion
if (_next_parts_out >= _third_highest_conv) then {
_third_parts_out_raw = _next_parts_out / _third_highest_conv;
// whole parts
_third_parts_out = floor(_third_parts_out_raw);
//diag_log format["DEBUG TRADE third whole parts: %1 part: %2", _third_parts_out,_third_highest_bar];
for "_x" from 1 to _third_parts_out do {
player addMagazine _third_highest_bar;
};
// find any whole remains
_remainder = floor((_third_parts_out_raw - _third_parts_out) * _third_highest_conv);
//diag_log format["DEBUG TRADE remainder parts: %1 part: %2", _remainder,_next_highest_bar];
for "_x" from 1 to _remainder do {
player addMagazine _next_highest_bar;
};
} else {
//diag_log format["DEBUG TRADE next parts: %1 part: %2", _next_parts_out,_next_highest_bar];
for "_x" from 1 to _next_parts_out do {
player addMagazine _next_highest_bar;
};
};
} else {
//diag_log "DEBUG TRADE SELLING NORMALLY";
for "_x" from 1 to _total_parts_out do {
player addMagazine _part_out;
};
};
} else {
//diag_log "DEBUG TRADE BUYING";
for "_x" from 1 to _total_parts_out do {
player addMagazine _part_out;
};
};
};
DZE_ActionInProgress = false;