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DayZ-Epoch/SQF/dayz_code/compile/object_monitorGear.sqf

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private["_countMagazines","_countWeapons","_countBackpacks","_countFreeSlots","_getControlText","_setControlText","_object","_objectName","_controlText","_magazinesMax","_weaponsMax","_backpacksMax","_distance","_isVehicle","_isMan","_isStorage","_isOK","_magazines","_weapons","_backpacks","_freeSlots","_timeout"];
_countWeapons = {
private["_weapons","_return"];
_weapons = [];
_return = 0;
_weapons = (getWeaponCargo _object) select 1;
{ _return = _return + _x } foreach _weapons;
_return;
};
_countMagazines = {
private["_magazines","_return"];
_magazines = [];
_return = 0;
_magazines = (getMagazineCargo _object) select 1;
{ _return = _return + _x } foreach _magazines;
_return;
};
_countBackpacks = {
private["_backpacks","_return"];
_backpacks = [];
_return = 0;
_backpacks = (getBackpackCargo _object) select 1;
{ _return = _return + _x } foreach _backpacks;
_return;
};
_countFreeSlots = {
private["_return"];
_return = [(_weaponsMax - _weapons), (_magazinesMax - _magazines), (_backpacksMax - _backpacks)];
_return;
};
_getControlText = {
private["_control","_return"];
disableSerialization;
_control = (findDisplay 106) displayCtrl 156;
_return = ctrlText _control;
_return;
};
_setControlText = {
private["_control"];
disableSerialization;
_control = (findDisplay 106) displayCtrl 156;
_control ctrlSetText format["%1 (%2/%3/%4)", _objectName, _freeSlots select 0, _freeSlots select 1, _freeSlots select 2];
};
if (vehicle player != player) then {
_object = vehicle player;
} else {
_object = cursorTarget;
};
_isVehicle = _object isKindOf "AllVehicles";
_isMan = _object isKindOf "Man";
_isStorage = _object isKindOf "Land_A_tent";
_timeout = time + 2;
waitUntil { !(isNull (findDisplay 106)) or (_timeout < time) };
//diag_log format["object_monitorGear.sqf: _object: %1 _isStorage: %4 _isVehicle: %2 _isMan: %3 _display: %5", _object, _isVehicle, _isMan, _isStorage, findDisplay 106];
if ((_isVehicle or _isStorage) and (!_isMan) and (!(isNull (findDisplay 106)))) then {
_objectName = getText (configFile >> "CfgVehicles" >> (typeof _object) >> "displayName");
_controlText = [] call _getControlText;
if (_objectName == _controlText) then {
_weaponsMax = getNumber (configFile >> "CfgVehicles" >> (typeof _object) >> "transportMaxWeapons");
_magazinesMax = getNumber (configFile >> "CfgVehicles" >> (typeof _object) >> "transportMaxMagazines");
_backpacksMax = getNumber (configFile >> "CfgVehicles" >> (typeof _object) >> "transportMaxBackpacks");
while {!(isNull (findDisplay 106))} do {
_weapons = [] call _countWeapons;
_magazines = [] call _countMagazines;
_backpacks = [] call _countBackpacks;
_freeSlots = [] call _countFreeSlots;
[] call _setControlText;
sleep 0.01;
};
};
};