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DayZ-Epoch/SQF/dayz_code/loot/insert.sqf
2016-05-01 14:15:01 -04:00

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/*
Selects random loot from specified group and inserts into a unit.
Loot group should only contain Loot_WEAPON and Loot_MAGAZINE definitions. Others, if selected, will be ignored.
Parameters:
object Unit to insert into.
integer Loot group index in dayz_lootGroups
integer Number of items to insert.
Author:
Foxy
*/
#include "\z\addons\dayz_code\util\debug.hpp"
#include "Loot.hpp"
if (!local (_this select 0)) exitWith
{
diag_log format ["ERROR: Loot_Insert unit must be local. (%1)", _this select 0];
};
{
switch (_x select 0) do
{
case Loot_WEAPON:
{
(_this select 0) addWeapon (_x select 1);
Debug_Assert(typeName (_x select 1) == typeName "" && { (_x select 1) != "" });
//Debug_Log(String_Format2("DEBUG: Loot_Insert Weapon: %1 Unit: %2", _x select 1, _this select 0));
};
case Loot_MAGAZINE:
{
private "_item";
_item = _x select 1;
if (dayz_classicBloodBagSystem && _item in dayz_typedBags) then {_item = "ItemBloodbag";};
(_this select 0) addMagazine _item;
};
case Loot_BACKPACK:
{
if (!isNull unitBackpack (_this select 0)) then
{
(_this select 0) addBackpack (_x select 1);
};
};
};
} count Loot_Select(_this select 1, _this select 2);
//foreach ([_this select 1, _this select 2] call loot_select);