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https://github.com/EpochModTeam/DayZ-Epoch.git
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50 lines
1.3 KiB
Plaintext
50 lines
1.3 KiB
Plaintext
/*
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Selects random loot from specified group and inserts into a unit.
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Loot group should only contain Loot_WEAPON and Loot_MAGAZINE definitions. Others, if selected, will be ignored.
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Parameters:
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object Unit to insert into.
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integer Loot group index in dayz_lootGroups
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integer Number of items to insert.
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Author:
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Foxy
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*/
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#include "\z\addons\dayz_code\util\debug.hpp"
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#include "Loot.hpp"
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if (!local (_this select 0)) exitWith
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{
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diag_log format ["ERROR: Loot_Insert unit must be local. (%1)", _this select 0];
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};
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{
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switch (_x select 0) do
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{
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case Loot_WEAPON:
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{
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(_this select 0) addWeapon (_x select 1);
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Debug_Assert(typeName (_x select 1) == typeName "" && { (_x select 1) != "" });
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//Debug_Log(String_Format2("DEBUG: Loot_Insert Weapon: %1 Unit: %2", _x select 1, _this select 0));
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};
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case Loot_MAGAZINE:
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{
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private "_item";
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_item = _x select 1;
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if (dayz_classicBloodBagSystem && _item in dayz_typedBags) then {_item = "ItemBloodbag";};
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(_this select 0) addMagazine _item;
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};
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case Loot_BACKPACK:
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{
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if (!isNull unitBackpack (_this select 0)) then
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{
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(_this select 0) addBackpack (_x select 1);
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};
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};
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};
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} count Loot_Select(_this select 1, _this select 2);
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//foreach ([_this select 1, _this select 2] call loot_select); |