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Harvest wood with a hatchet drops a wood pile or a wood log now. Also lumber planks can be crafted directly from wood logs now.
40 lines
1.2 KiB
Plaintext
40 lines
1.2 KiB
Plaintext
private ["_ammo","_tree","_distance2d","_damage","_itemOut"];
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_ammo = _this select 4;
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if (_ammo in ["Hatchet_Swing_Ammo","Chainsaw_Swing_Ammo"]) then {
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_tree = objNull;
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{
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if (typeOf _x in dayz_treeTypes && {alive _x} && {(_x call fn_getModelName) in dayz_trees}) exitWith {
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// Exit since we found a tree
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_tree = _x;
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};
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} count nearestObjects [getPosATL player, [], 20];
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if (!isNull _tree) then {
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// get 2d distance
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_distance2d = [player, _tree] call BIS_fnc_distance2D;
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if (_distance2d <= 5) then {
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// damage must be going down
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_damage = damage _tree;
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if (DZE_TEMP_treedmg < _damage) then {
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if (_damage < 0.99 && {(random 1) > 0.9}) then {
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if (typeOf _tree == "") then {
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// Ask server to setDamage on tree and sync for JIP
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PVDZ_objgather_Knockdown = [_tree,player];
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publicVariableServer "PVDZ_objgather_Knockdown";
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} else {
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deleteVehicle _tree;
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};
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};
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_itemOut = [["PartWoodPile","PartWoodPile","ItemLog"] call BIS_fnc_selectRandom,"PartWoodLumber"] select (_ammo == "Chainsaw_Swing_Ammo");
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[_itemOut,1,1] call fn_dropItem;
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[player,60,false,getPosATL player] spawn player_alertZombies;
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};
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DZE_TEMP_treedmg = _damage;
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};
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};
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};
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