mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-15 21:29:59 +03:00
45 lines
1.7 KiB
Plaintext
45 lines
1.7 KiB
Plaintext
/*
|
|
Originally by Zabn
|
|
Modified for DayZ Epoch 1.0.7+ by salival (https://github.com/oiad)
|
|
*/
|
|
|
|
if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
|
|
dayz_actionInProgress = true;
|
|
|
|
private ["_body","_clothesTaken","_finished","_itemNew","_itemNewName","_okSkin","_playerNear","_result","_skin"];
|
|
|
|
_body = _this select 3;
|
|
|
|
player removeAction s_player_clothes;
|
|
s_player_clothes = -1;
|
|
|
|
if (isNull _body) exitWith {dayz_actionInProgress = false; systemChat localize "str_cursorTargetNotFound";};
|
|
|
|
_playerNear = {isPlayer _x} count (([_body] call FNC_GetPos) nearEntities ["CAManBase", 10]) > 1;
|
|
if (_playerNear) exitWith {dayz_actionInProgress = false; localize "str_pickup_limit_5" call dayz_rollingMessages;};
|
|
|
|
_clothesTaken = _body getVariable["clothesTaken",false];
|
|
if (_clothesTaken) exitWith {dayz_actionInProgress = false; localize "STR_CL_TC_ALREADY_TAKEN" call dayz_rollingMessages;};
|
|
|
|
_skin = typeOf _body;
|
|
_itemNew = _skin;
|
|
_itemNew = "Skin_" + _itemNew;
|
|
_okSkin = isClass (configFile >> "CfgMagazines" >> _itemNew);
|
|
|
|
if (!_okSkin || _skin in DZE_Disable_Take_Clothes) exitWith {dayz_actionInProgress = false; format[localize "STR_CL_TC_NOT_SUPPORTED",_skin] call dayz_rollingMessages;};
|
|
|
|
_finished = ["Medic",1] call fn_loopAction;
|
|
if (_finished) then {
|
|
_itemNewName = getText (configFile >> "CfgMagazines" >> _itemNew >> "displayName");
|
|
_result = [player,_itemNew] call BIS_fnc_invAdd;
|
|
if (_result) then {
|
|
_body setVariable["clothesTaken",true,true];
|
|
format[localize "STR_CL_TC_ADD_OK",_itemNewName] call dayz_rollingMessages;
|
|
} else {
|
|
format[localize "STR_CL_TC_ADD_FAIL",_itemNewName] call dayz_rollingMessages;
|
|
};
|
|
} else {
|
|
localize "str_epoch_player_26" call dayz_rollingMessages;
|
|
};
|
|
|
|
dayz_actionInProgress = false; |