Files
DayZ-Epoch/SQF/dayz_server/compile/fnc_plyrHit.sqf
icomrade 71195cf488 Fix <NULL> kill message fix
fixception
2014-02-09 15:28:14 -05:00

33 lines
1.2 KiB
Plaintext

private ["_victim", "_attacker","_weapon","_distance","_damage"];
_victim = _this select 0;
_attacker = _this select 1;
_damage = _this select 2;
if (!isPlayer _victim || !isPlayer _attacker) exitWith {};
if ((name _victim) == (name _attacker)) exitWith {};
_weapon = weaponState _attacker;
if (_weapon select 0 == "Throw") then
{
_weapon = _weapon select 3;
}
else
{
_weapon = _weapon select 0;
};
_vehicle = typeOf (vehicle _attacker);
if ((getText (configFile >> "CfgVehicles" >> _vehicle >> "vehicleClass")) in ["CarW","Car","CarD","Armored","Ship","Support","Air","ArmouredW","ArmouredD","SupportWoodland_ACR"]) then {
_weapon = getText (configFile >> "CfgVehicles" >> _vehicle >> "displayName");
};
_distance = _victim distance _attacker;
diag_log format["PHIT: %1 was hit by %2 with %3 from %4m with %5 dmg", _victim, _attacker, _weapon, _distance, _damage];
_victim setVariable["AttackedBy", _attacker, true];
_victim setVariable["AttackedByName", (name _attacker), true];
//_victim setVariable["AttackedByWeapon", (currentWeapon _attacker), true];
_victim setVariable["AttackedByWeapon", _weapon, true];
_victim setVariable["AttackedFromDistance", _distance, true];