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https://github.com/EpochModTeam/DayZ-Epoch.git
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1825fab321
Vanilla commits: https://github.com/DayZMod/DayZ/commit/d1c8ccb00f65df1d28bd858a94d84d76cf52b625 https://github.com/DayZMod/DayZ/commit/6c70d01b2ac889024c157edcfb47e6662eefcf64
26 lines
737 B
Plaintext
26 lines
737 B
Plaintext
/*
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Add POI objects on server machine only.
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Do not use execVM. This must be unscheduled to finish before server_monitor.sqf runs (vehicles or players can spawn on top)
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Do not use createVehicleLocal for these. They contain trees and buildings (need chopped/destroyed status synchronized for all clients)
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*/
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{
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call compile preprocessFileLineNumbers ("\z\addons\dayz_code\system\mission\chernarus\poi\" + _x + ".sqf");
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//This is needed to process all setVehicleInit commands
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processInitCommands;
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} forEach [
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"NWATentCamp",
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"ElektroWells",
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"GvozdnoMilitaryBase",
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"Shakhovka",
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"Trains",
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"DevilsFarm",
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"NEA",
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"C130Crash",
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"ChernoBuildings",
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"DeadForest",
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"KomyshovoRoadblock",
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"MilitaryAirpoort",
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"ZelenogorskBuildings"
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]; |