Files
DayZ-Epoch/dayz_equip/textures/toolbox.rvmat
Aaron Clark 76e9a0582e 0.1
2012-11-04 20:28:50 -06:00

42 lines
1013 B
Plaintext

////////////////////////////////////////////////////////////////////
//DeRap: Produced from mikero's Dos Tools Dll version 3.97
//http://dev-heaven.net/projects/list_files/mikero-pbodll
////////////////////////////////////////////////////////////////////
#define _ARMA_
//Class dayz_equip : textures\toolbox.rvmat{
ambient[] = {1.0,1.0,1.0,1.0};
diffuse[] = {1.0,1.0,1.0,1.0};
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
emmisive[] = {0.0,0.0,0.0,1.0};
specular[] = {0.99498,0.99498,0.99498,1.0};
specularPower = 100.799995;
PixelShaderID = "NormalMapSpecularMap";
VertexShaderID = "NormalMap";
class Stage1
{
texture = "dayz_equip\textures\toolbox_NOHQ.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "dayz_equip\textures\toolbox_SMDI.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0,0,0};
};
};
//};