mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-10 10:12:54 +03:00
+ [ADDED] 30m_plot_kit as a trader only item so that server admins can control how many any the cost. + [ADDED] Building now requires a plot pole within 30 meters. + [FIXED] Building preview will now be cancelled if you get in combat. + [FIXED] When building constructioncount config variable is now used correctly. + [ADDED] Removal of some build-ables now come with a refund of parts. + [ADDED] Requirement and consumption of a M240_DZ when crafting mg240 nest. + [CHANGED] Added crowbar requirement to remove some new build-ables. + [FIXED] Removed refuel,siphon,repair,salvage from m240 nest. + [ADDED] one more non auto refuel large fuel capacity truck V3S_Refuel_TK_GUE_EP1_DZ + [ADDED] Building loot for 3 more Namalsk buildings. + [FIXED] Made sure we do not lock the mg nest and other buildables with within allvehicles. + [ADDED] Experiment with player zombie night vision. + [FIXED] Added fix to allow new storage devices to use cargo check feature. + [FIXED] offset with oil/fuel barrel should be fixed TODO: binarize + [CHANGED] Removed ammo from m240 nest, players must supply their own.
31 lines
686 B
Plaintext
31 lines
686 B
Plaintext
// bleed.sqf
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private ["_id","_unit"];
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_unit = (_this select 3) select 0;
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_unit setVariable ["USEC_inPain", false, true];
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call fnc_usec_medic_removeActions;
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r_action = false;
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if (vehicle player == player) then {
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//not in a vehicle
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player playActionNow "Gear";
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};
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if (_unit == player) then {
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//Self Healing
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_id = [player,player] execVM "\z\addons\dayz_code\medical\publicEH\medPainkiller.sqf";
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} else {
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//dayzHumanity = [player,20];
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[player,20] call player_humanityChange;
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};
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player removeMagazine "ItemPainkiller";
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sleep 1;
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//clear the healed player's vision
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//["usecPainK",[_unit,player]] call broadcastRpcCallAll;
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usecPainK = [_unit,player];
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publicVariable "usecPainK";
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