Files
DayZ-Epoch/dayz_code/medical/painkiller.sqf
vbawol 1132f8a794 1.0.0.4 Developer Build
+ [ADDED] 30m_plot_kit as a trader only item so that server admins can
control how many any the cost.
+ [ADDED] Building now requires a plot pole within 30 meters.
+ [FIXED] Building preview will now be cancelled if you get in combat.
+ [FIXED] When building constructioncount config variable is now used
correctly.
+ [ADDED] Removal of some build-ables now come with a refund of parts.
+ [ADDED] Requirement and consumption of a M240_DZ when crafting mg240
nest.
+ [CHANGED] Added crowbar requirement to remove some new build-ables.
+ [FIXED] Removed refuel,siphon,repair,salvage from m240 nest.
+ [ADDED] one more non auto refuel large fuel capacity truck
V3S_Refuel_TK_GUE_EP1_DZ
+ [ADDED] Building loot for 3 more Namalsk buildings.
+ [FIXED] Made sure we do not lock the mg nest and other buildables with
within allvehicles.
+ [ADDED] Experiment with player zombie night vision.
+ [FIXED] Added fix to allow new storage devices to use cargo check
feature.
+ [FIXED] offset with oil/fuel barrel should be fixed TODO: binarize
+ [CHANGED] Removed ammo from m240 nest, players must supply their own.
2013-04-18 12:44:45 -05:00

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// bleed.sqf
private ["_id","_unit"];
_unit = (_this select 3) select 0;
_unit setVariable ["USEC_inPain", false, true];
call fnc_usec_medic_removeActions;
r_action = false;
if (vehicle player == player) then {
//not in a vehicle
player playActionNow "Gear";
};
if (_unit == player) then {
//Self Healing
_id = [player,player] execVM "\z\addons\dayz_code\medical\publicEH\medPainkiller.sqf";
} else {
//dayzHumanity = [player,20];
[player,20] call player_humanityChange;
};
player removeMagazine "ItemPainkiller";
sleep 1;
//clear the healed player's vision
//["usecPainK",[_unit,player]] call broadcastRpcCallAll;
usecPainK = [_unit,player];
publicVariable "usecPainK";