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https://github.com/EpochModTeam/DayZ-Epoch.git
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139 lines
14 KiB
Plaintext
139 lines
14 KiB
Plaintext
[NEW] Fully updated to DayZ 1.8.8 base @icomrade @ebaydayz
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[NEW] 1.8.8 attachments system, community weapons, traps and tripwires
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[NEW] 1.8.8 journal and crafting menu are now functional (default 'J' key)
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[NEW] 1.8.8 spawn selection, set dayz_spawnselection = 1; in init.sqf (Chernarus only)
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[NEW] 1.8.8 infected camps, points of interest and infectious waterholes map additions (Chernarus only)
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[NEW] 1.8.8 configurable blood trails, set dayz_bleedingeffect in init.sqf
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[NEW] 1.8.8 weapon switching system and hotkeys (1 = primary, 2 = pistol, 3 = melee (or rifle onBack if DZE_TwoPrimaries=2;))
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[NEW] Many new configuration options are available for admins. See dayz_code\configVariables.sqf and mission\init.sqf for descriptions.
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[NEW] Players can carry more than one primary weapon which allows the abillity to hide one on their back, configure using DZE_TwoPrimaries. See configVariables.sqf for details @icomrade
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[NEW] Optional news/rules feed on player login, set dayz_enableRules in init.sqf
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[NEW] Streamer mode is toggleable by player in game options. Setting enabled hides server water mark and rules feed. @ebaydayz
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[NEW] Status UI icons are toggleable between "vanilla","epoch","dark" set DZE_UI in init.sqf @ebaydayz
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[NEW] Optional dark UI by @hogscraper http://epochmod.com/forum/index.php?/topic/13654-proposed-ui-change/ code fixes by @SplenectomY @icomrade #1622
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[NEW] If using the vanilla UI you may enable or disable the combat icon with DZE_VanillaUICombatIcon = true/false; @icomrade
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[NEW] Anzio 20mm sniper and RedRyder BB Gun by @arma2WillRobinson
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[NEW] Added "RedRyder" and "350Rnd_BB_Magazine" to loot pile. #1456 #1457 @Namindu
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[NEW] Added action to lock and unlock vehicles from inside #1103 @pj999 @ebaydayz
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[NEW] Autorun hotkey (0 = Toggle auto run) @ebaydayz
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[NEW] Earplugs/Lower sound effects volume hotkey (F1) and status UI icon.
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[NEW] Snap building, use DZE_modularBuild = true; in init.sqf to enable. @raymix
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[NEW] Auto login when a player joins the server, default 10 seconds, requires description.ext update in the mission (disable in description.ext by setting defValueParam1 = 31;) @icomrade
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[NEW] Blood types system is disabled by default. Set dayz_classicBloodBagSystem = false; in init.sqf to enable.
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[NEW] Dayz_townGenerator = true; in init.sqf enables vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. @ebaydayz
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[NEW] DB Backup script. @RimBlock
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[NEW] Upgraded (_DZE1,2,3,4) ArmoredSUV and Kamaz classes are now available. #1518 #1538 @McKeighan
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[NEW] Added increased waves during stormy weather #974 @FramedYannick @ebaydayz
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[NEW] Optional variable to prevent stealing from backpacks by non-friendlies at traders. Set DZE_BackpackAntiTheft = true; in init.sqf @ebaydayz
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[NEW] A much improved version of Zupa's Advanced Trading 2.1+ is now the default config trader menu, NOT COMPATIBLE WITH DATABASE TRADERS @icomrade @Windmolders
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[NEW] With config based traders categories can be reused by setting the duplicate=#; value. # is the category number to copy. @ebaydayz
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[NEW] With config based traders upgraded vehicles can now be sold for the same price as their original. #1745 @oiad
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[NEW] Gems are now treated as variable value currency (Advanced Trading only). Configure gem values using DZE_GemWorthArray =[]; see configVariables.sqf for more info @icomrade
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[NEW] Gem rarity is now configurable for mining using DZE_GemOccurance =[]; See configVariables.sqf for more info @icomrade
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[NEW] A Plot For Life v2.5+ by RimBlock is now included and enabled by default with variable DZE_permanentPlot, see configVariables.sqf @RimBlock @icomrade
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[NEW] Build Vectors v4+ by Striker is now included, only enabled with Snap building. Note there is no option to turn off Vector Building with Snap Building enabled @strikerforce @icomrade
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[NEW] Door Management v3.0+ by Zupa is now included and enabled by default with variable DZE_doorManagement, see configVariables.sqf @DevZupa @Bruce-LXXVI @ebaydayz
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[NEW] Plot Management v2.1+ by Zupa is now included and enabled by default with variable DZE_permanentPlot, see configVariables.sqf @DevZupa @Bruce-LXXVI @icomrade
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[NEW] Precise Base Building v1.0.5+ by Mikeeeyy is now included. @Mikeeeyy @icomrade @ebaydayz
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[NEW] You may toggle vehicle destruction effects to prevent damage from vehicle explosions (useful to prevent griefing from ramming) use DZE_NoVehicleExplosions = true; to enable #1198 @icomrade
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[NEW] Temperature factors are now configurable with DZE_TempVars see configVariables.sqf for more info @icomrade
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[NEW] Weather effects are now configurable with DZE_WeatherVariables See DynamicWeatherEffects.sqf for info on these values @icomrade
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[NEW] Full height cinderblock wall kits are now in game, classname "full_cinder_wall_kit" #1172 @icomrade
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[NEW] You can exclude built items from the god mode base function using DZE_GodModeBaseExclude = []; which is an array of item classnames
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[NEW] Fuel stations now have limited amount of fuel each restart. Configurable with dayz_randomMaxFuelAmount in init.sqf
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[NEW] More possible causes of death added to study body: fell, ran over, shot, melee, zombie @ebaydayz
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[NEW] Player-list no longer shows who's in lobby or ingame.
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[NEW] 35 new male clothing classes added. #1732 #1734 @AirWavesMan
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[NEW] Added new _DZ variants of BRDM2, AN2, HMMWV, Mi17 and Cessna classes with radar disabled. #1746 @AirWavesMan
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[NEW] Added SCAR Mk16 and Mk17 variants, L86 and AA12 to loot tables and traders. #1743 @AirWavesMan
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[NEW] Players can now manually push stuck planes backwards to free them. @ebaydayz
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[NEW] You may set the buying or selling price of any item to -1 to disallow the respective trading action, only with config traders and advanced trading @icomrade
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[NEW] Salvage can now be disabled on locked vehicles via DZE_salvageLocked variable. #1757 @oiad
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[NEW] You may now rearm pooks and other helicoper/vehicle pilot/driver weapons @icomrade
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[NEW] Dogs can now be gutted and yield 2xFoodDogRaw @ebaydayz
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[NEW] Rewrote death messages to a PVEH instead of the unreliable MPHit. Added localization, more causes of death, systemChat and dynamicText killfeed options. @ebaydayz
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[NEW] Optional group system with database save. Group command bar is now hidden. @icomrade @ebaydayz
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[CHANGED] Combattimeout now uses diag_tickTime instead of time.
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[CHANGED] AmmoBoxSmall_556/762 is replaced with DZ_AmmoBoxUS/RU/EU/CZ and MedBox0 is replaced with DZ_MedBox (new model)
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[CHANGED] UH60Wreck and UH1Wreck are replaced with CrashSite_EU/UN/US/RU (new models)
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[CHANGED] An infection chance of -1 disables self-transfusion infection. 0 is always infected. (DZE_selfTransfuse_Values) @icomrade
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[CHANGED] Removed weapons from Traders hands and made them stand with arms by their side. @SilvDev
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[CHANGED] Tweaked fuel capacity variables for vehicles. @RimBlock
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[CHANGED] Tweaked rotate_logs.bat to incorporate the day of the week for better organization @Raziel23x
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[CHANGED] All instances of sleep were replaced with the more reliable uiSleep where possible. @icomrade
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[CHANGED] Several getPosATL changed to call FNC_GetPos for water compatibility @icomrade
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[CHANGED] Trader city objects are now spawned locally on each machine with simulation disabled for better performance. Admins can still override with custom cities in init.sqf. @ebaydayz
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[CHANGED] Player zombies are no longer attacked by other zombies. The respawn button is now enabled for them if they wish to suicide. @ebaydayz
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[CHANGED] With R3Fweight on overburdened players are now forced to move slowly instead of being knocked out. The scream was also removed. #1145 @icomrade @ebaydayz
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[CHANGED] Abort and respawn are now disabled immediately in the pause menu onLoad to compensate for low fps delay. @ebaydayz
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[CHANGED] Player_onPause is now customizable by admins along with the new unscheduled fn_pauseMenuChecks. #1340 @Rimblock @ebaydayz
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[CHANGED] Satchel charges and mines now take one inventory slot instead of two. @ebaydayz
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[FIXED] Zombies now target and attack players correctly with 1.8.8 code
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[FIXED] Server position sync bug after falling unconscious. Fixes AI on server not seeing the player after knock out and position revert after relog. #1522 @ebaydayz
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[FIXED] Character sometimes failing to sync after changing clothes #1545
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[FIXED] Backpack wipes when changing clothes. #1361 @icomrade
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[FIXED] CH53 gear when locked #1364 @icomrade
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[FIXED] Infinite loop when crafting ore into bars #1351 @icomrade
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[FIXED] Only first kill showing on death boards #1362 #1124 @vbawol @icomrade
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[FIXED] Crossbow quivers not working #1355 @icomrade
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[FIXED] Crash_spawner & Supply_drop modules spawning inaccessible loot piles #1408 #1390 @Uro1
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[FIXED] Several script errors in dayz_server #1421 #1425 @ebaydayz
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[FIXED] Corrected ClassName type for CH53_DZE and BAF_Merlin_DZE. @Cinjun
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[FIXED] Dynamic_vehicle spawning non-upgradable classes of hilux1 & datsun1. @Uro1
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[FIXED] Eating while inside a vehicle did not drop empty can @deadeye2
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[FIXED] Zombie loot error when using loot tables in mission file @deadeye2
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[FIXED] Trader menu expected array error #1618-1620 @ebaydayz
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[FIXED] Loading screen issue where you can walk around and see a black screen #1610 @deanreid
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[FIXED] Crafting a sledgehammer with one already in your toolbelt no longer eats your parts. #1567 #1667 @Namindu
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[FIXED] Copy key failing when player doesn't have a backpack @ebaydayz
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[FIXED] Fire barrels not being detected over water @pj999 @icomrade #1559 #1564
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[FIXED] Opening supply crates over water no longer drops the items on the sea floor @pj999 @icomrade #1558
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[FIXED] Plot pole required message not updating to reflect DZE_PlotPole radius @mathewjknott @icomrade #1274
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[FIXED] Slow login timer and incorrect loading screen message when login times out @icomrade
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[FIXED] Combine mags not working for Revolver and M1911 ammo @Terrien @ebaydayz #1313
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[FIXED] M113_DZ,_DZE variants config errors and gunner seat not working @McKeighan @ebaydayz #1514
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[FIXED] Smoke countermeasures are now visible @Markokil321 @icomrade #1440
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[FIXED] Keyboard input is now disabled properly while unconscious @skynetdev @ebaydayz #1613
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[FIXED] Toilet paper dupe exploit when building outhouse @Markokil321 @ebaydayz #1599
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[FIXED] Safes and lockboxes wiped when opening after restart and locking not being logged to RPT @ebaydayz #1413 #1503
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[FIXED] Greatly optimized safe gear handling. Safe inventories are no longer sent to all machines over the network on server startup and each lock. @ebaydayz
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[FIXED] User input is disabled and then gear dialog is closed during safe lock/unlock/pack to block various duping methods. #1341 @RimBlock @ebaydayz
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[FIXED] Duplicate objectUIDs occasionally causing vehicles to swap classes or be deleted across restarts @ebaydayz @icomrade #1504
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[FIXED] DZE_BuildingLimit now counts buildables only instead of all object types. Thanks jOoPs @ebaydayz
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[FIXED] Player no longer hears radiation sound when changing clothes. @ebaydayz
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[FIXED] Ponds and lakes are now detected correctly in player_goFishing. #1678 @ebaydayz
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[FIXED] Players are now ejected and killed when their vehicle is destroyed (Fix applies to all types of vehicles). @icomrade
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[NOTE] Servers that use trader safezones must configure the variable DZE_SafeZonePosArray with their safezone positions and radii, otherwise passengers of vehicles in safezones will be killed upon destruction of their vehicle
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[FIXED] Players are no longer able to brute force doors or safes by the method described in #1187 @icomrade
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[FIXED] Fix some items not displaying removal option #1135 @icomrade
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[FIXED] Study body message saying his/he on female players. @ebaydayz
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[FIXED] Destroyed ore veins and ammo crates are now deleted globally after being removed. #1730 @icomrade
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[FIXED] UH1Y and AH6X unknown animation source RPT errors, and added back observer seats to AH6X and UH1Y without thermal imaging. @icomrade
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[FIXED] Players can no longer relog over bases in a helicopter, parachute or plane to get inside. @ebaydayz
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[FIXED] Mozzie helicopter noises, and crashed mozzies bouncing into orbit. @icomrade
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[FIXED] Firing from vehicles puts you in combat now. @icomrade
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[FIXED] Players will no longer end up swimming in the ground after spawn, relog or clothes change on maps with respawn_west in the water. @ebaydayz
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[FIXED] It is no longer possible to drag players through base walls when they are unconscious. @icomrade
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[FIXED] Purchased vehicles should no longer spawn inside each other on trader helipads. @icomrade
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[FIXED] Humanity hit is now applied correctly to players shooting from vehicles. @ebaydayz
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[FIXED] Chopped down trees are now synced for JIP players, so they no longer respawn on relog. @ebaydayz
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[UPDATED] .hpp files updated in dayz_code\Configs\CfgLoot\CfgBuildingPos. @Uro1
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[UPDATED] .bat files updated in Config-Examples @Raziel23x
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[UPDATED] Updated all config.cfg in Config-Examples, Added Default Steam Ports and Updated Layout. @Namindu
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[UPDATED] Epoch.sql, 1.0.6_Updates.sql & CfgServerTraders with correct classnames for upgradable hilux1 & datsun1 versions. @Uro1
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[INFO] Server owners must update to the new Hive DLL included in the 1.0.6 release, changes in the soruce code can be found here: https://github.com/vbawol/DayZhiveEpoch/pull/13
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[INFO] Many weapon and item classnames changed. Admins must update their traders. See SQL\1.0.6_Updates and dayz_code\Configs\CfgServerTrader
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[INFO] Many duplicate functions and variables were renamed. See Documents\1.0.6 Variable Name Changes.txt
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[INFO] New loot table format is incompatible with old loot tables. Admins see CfgLoot\README.txt
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[INFO] If you use any community mods included in this release (Advanced Trading, Build Vectors, Door or Plot Management, Snap Build Pro, A Plot For Life, Precise Base Building) you MUST uninstall them from your mission. The mods have been improved and many bugs have been fixed, get up-to-date copies from https://github.com/EpochModTeam/DayZ-Epoch
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[INFO] Amphibious pook and cessna (pook_h13_amphib,GNT_C185E,GNT_C185F) are confirmed to have FPS issues. Using them is not recommended. #1612 @bleeding- @Markokil321
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[INFO] Auto login does not force a player who aborted from the game, back to the lobby, to login
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[INFO] Server owners and players should use the stable branch of ArmA 2 OA
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[INFO] The A2OA Linux server version is 1.63.130836 at the time of release. Until it is updated with the core patch fixes Linux server admins will need to patch their mission: https://github.com/DayZMod/DayZ/issues/732
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[INFO] Models/textures by Paul Tomany. @Sequisha.
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[INFO] Special thanks to http://verthosting.com for hosting our development server.
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