mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
530 lines
11 KiB
Plaintext
530 lines
11 KiB
Plaintext
version=11;
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class Mission
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{
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addOns[]=
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{
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"tavi",
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"kh_dayztaviana",
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"ca_modules_animals",
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"dayz_anim",
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"dayz_code",
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"dayz_communityassets",
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"dayz_weapons",
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"dayz_equip",
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"dayz_epoch",
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"dayz_vehicles",
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"cacharacters_pmc",
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"ca_modules_functions",
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"glt_m300t",
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"pook_h13",
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"csj_gyroac",
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"map_eu",
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"jetskiyanahuiaddon",
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"redryder"
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};
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addOnsAuto[]=
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{
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"dayz_weapons",
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"ca_modules_functions",
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"warfarebuildings",
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"tavi"
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};
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randomSeed=11171215;
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class Intel
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{
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briefingName="DayZ Epoch Taviana";
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briefingDescription="DayZ Epoch Taviana Private Server";
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startWeather=0;
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forecastWeather=0;
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year=2008;
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month=6;
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day=1;
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hour=12;
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};
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class Groups
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{
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items=2;
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class Item0
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{
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side="WEST";
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class Vehicles
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{
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items=100;
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#define PLRDEF position[]={126,0.7,158};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
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class Item0{id=0;PLRDEF};
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class Item1
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{
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position[]={126,0.7,158};
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azimut=0;
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id=0;
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side="WEST";
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vehicle="Survivor1_DZ";
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player="PLAYER COMMANDER";
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leader=1;
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rank="SERGEANT";
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skill=0.6;
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init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
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};
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class Item2{id=2;PLRDEF};
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class Item3{id=3;PLRDEF};
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class Item4{id=4;PLRDEF};
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class Item5{id=5;PLRDEF};
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class Item6{id=6;PLRDEF};
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class Item7{id=7;PLRDEF};
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class Item8{id=8;PLRDEF};
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class Item9{id=9;PLRDEF};
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class Item10{id=10;PLRDEF};
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class Item11{id=11;PLRDEF};
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class Item12{id=12;PLRDEF};
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class Item13{id=13;PLRDEF};
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class Item14{id=14;PLRDEF};
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class Item15{id=15;PLRDEF};
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class Item16{id=16;PLRDEF};
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class Item17{id=17;PLRDEF};
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class Item18{id=18;PLRDEF};
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class Item19{id=19;PLRDEF};
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class Item20{id=20;PLRDEF};
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class Item21{id=21;PLRDEF};
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class Item22{id=22;PLRDEF};
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class Item23{id=23;PLRDEF};
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class Item24{id=24;PLRDEF};
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class Item25{id=25;PLRDEF};
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class Item26{id=26;PLRDEF};
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class Item27{id=27;PLRDEF};
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class Item28{id=28;PLRDEF};
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class Item29{id=29;PLRDEF};
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class Item30{id=30;PLRDEF};
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class Item31{id=31;PLRDEF};
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class Item32{id=32;PLRDEF};
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class Item33{id=33;PLRDEF};
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class Item34{id=34;PLRDEF};
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class Item35{id=35;PLRDEF};
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class Item36{id=36;PLRDEF};
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class Item37{id=37;PLRDEF};
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class Item38{id=38;PLRDEF};
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class Item39{id=39;PLRDEF};
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class Item40{id=40;PLRDEF};
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class Item41{id=41;PLRDEF};
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class Item42{id=42;PLRDEF};
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class Item43{id=43;PLRDEF};
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class Item44{id=44;PLRDEF};
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class Item45{id=45;PLRDEF};
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class Item46{id=46;PLRDEF};
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class Item47{id=47;PLRDEF};
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class Item48{id=48;PLRDEF};
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class Item49{id=49;PLRDEF};
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class Item50{id=50;PLRDEF};
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class Item51{id=51;PLRDEF};
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class Item52{id=52;PLRDEF};
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class Item53{id=53;PLRDEF};
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class Item54{id=54;PLRDEF};
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class Item55{id=55;PLRDEF};
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class Item56{id=56;PLRDEF};
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class Item57{id=57;PLRDEF};
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class Item58{id=58;PLRDEF};
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class Item59{id=59;PLRDEF};
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class Item60{id=60;PLRDEF};
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class Item61{id=61;PLRDEF};
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class Item62{id=62;PLRDEF};
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class Item63{id=63;PLRDEF};
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class Item64{id=64;PLRDEF};
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class Item65{id=65;PLRDEF};
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class Item66{id=66;PLRDEF};
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class Item67{id=67;PLRDEF};
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class Item68{id=68;PLRDEF};
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class Item69{id=69;PLRDEF};
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class Item70{id=70;PLRDEF};
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class Item71{id=71;PLRDEF};
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class Item72{id=72;PLRDEF};
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class Item73{id=73;PLRDEF};
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class Item74{id=74;PLRDEF};
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class Item75{id=75;PLRDEF};
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class Item76{id=76;PLRDEF};
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class Item77{id=77;PLRDEF};
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class Item78{id=78;PLRDEF};
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class Item79{id=79;PLRDEF};
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class Item80{id=80;PLRDEF};
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class Item81{id=81;PLRDEF};
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class Item82{id=82;PLRDEF};
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class Item83{id=83;PLRDEF};
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class Item84{id=84;PLRDEF};
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class Item85{id=85;PLRDEF};
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class Item86{id=86;PLRDEF};
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class Item87{id=87;PLRDEF};
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class Item88{id=88;PLRDEF};
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class Item89{id=89;PLRDEF};
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class Item90{id=90;PLRDEF};
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class Item91{id=91;PLRDEF};
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class Item92{id=92;PLRDEF};
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class Item93{id=93;PLRDEF};
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class Item94{id=94;PLRDEF};
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class Item95{id=95;PLRDEF};
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class Item96{id=96;PLRDEF};
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class Item97{id=97;PLRDEF};
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class Item98{id=98;PLRDEF};
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class Item99{id=99;PLRDEF};
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};
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};
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class Item1
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{
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side="LOGIC";
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class Vehicles
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{
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items=1;
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class Item0
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{
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position[]={-144,0.5,2320};
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id=50;
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side="LOGIC";
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vehicle="FunctionsManager";
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leader=1;
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lock="UNLOCKED";
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skill=0.6;
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};
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};
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};
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};
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class Markers
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{
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items=28;
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class Item0
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{
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position[]={10732.087,193.02972,12687.841};
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name="center";
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type="Empty";
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};
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class Item1
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{
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position[]={125.80597,0.55931646,158.21259};
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name="respawn_west";
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type="Empty";
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};
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class Item2
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{
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position[]={17587.729,206.90927,4952.0513};
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name="spawn0";
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type="Empty";
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};
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class Item3
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{
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position[]={9093.4707,33.920578,2614.3794};
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name="spawn1";
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type="Empty";
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};
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class Item4
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{
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position[]={15954.211,19.612961,15847.49};
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name="spawn2";
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type="Empty";
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};
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class Item5
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{
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position[]={13560.766,32.488033,19300.455};
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name="spawn3";
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type="Empty";
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};
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class Item6
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{
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position[]={17743.729,255.98103,10299.182};
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name="spawn4";
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type="Empty";
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};
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class Item7
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{
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position[]={15245.996,56.273598,17424.979};
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name="spawn5";
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type="Empty";
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};
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class Item8
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{
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position[]={16674.049,52.588493,13930.056};
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name="spawn6";
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type="Empty";
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};
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class Item9
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{
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position[]={11361.38,24.342115,6684.8628};
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name="spawn7";
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type="Empty";
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};
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class Item10
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{
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position[]={12268.094,77.620689,9762.8389};
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name="spawn8";
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type="Empty";
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};
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class Item11
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{
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position[]={18292.107,70.055626,7537.231};
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name="spawn9";
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type="Empty";
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};
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class Item12
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{
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position[]={11698.81,-114,15210.121};
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name="TraderCityLyepestok";
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text="Trader City Lyepestok";
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type="mil_circle";
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colorName="ColorOrange";
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};
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class Item13
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{
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position[]={15309.663,-14.993002,9278.4912};
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name="TraderCitySabina";
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text="Trader City Sabina";
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type="mil_circle";
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colorName="ColorOrange";
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};
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class Item14
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{
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position[]={5538.7354,-35.799999,8762.2695};
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name="TraderCityBilgrad";
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text="Trader City Bilgrad";
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type="mil_circle";
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colorName="ColorOrange";
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};
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class Item15
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{
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position[]={7376.6084,-34.6604,4296.5879};
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name="TraderCityBranibor";
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text="Trader City Branibor";
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type="mil_circle";
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colorName="ColorOrange";
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};
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class Item16
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{
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position[]={10948.426,-10.727827,654.90265};
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name="BanditVendor";
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text="Bandit Vendor";
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type="mil_dot";
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colorName="ColorRed";
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};
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class Item17
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{
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position[]={15587.822,-35.599998,16394.049};
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name="HeroVendor";
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text="Hero Vendor";
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type="mil_dot";
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colorName="ColorGreen";
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};
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class Item18
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{
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position[]={16555.732,-44.942032,10159.68};
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name="AircraftDealer";
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text="Aircraft Dealer";
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type="mil_dot";
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colorName="ColorBlack";
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};
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class Item19
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{
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position[]={6815.0776,7.6293945e-006,8534.1504};
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name="AircraftDealer2";
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text="Aircraft Dealer";
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type="mil_dot";
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colorName="ColorBlack";
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};
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class Item20
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{
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position[]={4066.3528,-36.305538,7265.0024};
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name="Misc.Vendor";
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text="Misc. Vendor";
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type="mil_box";
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colorName="ColorGreen";
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};
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class Item21
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{
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position[]={17497.631,-235.07928,7159.0879};
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name="Misc.Vendor2";
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text="Misc. Vendor";
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type="mil_box";
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colorName="ColorGreen";
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};
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class Item22
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{
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position[]={17332.115,5.3882599e-005,12930.239};
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name="BoatDealer";
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text="Boat Dealer";
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type="mil_dot";
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colorName="ColorBlack";
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};
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class Item23
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{
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position[]={10570.494,-0.28882828,16772.477};
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name="BoatDealer2";
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text="Boat Dealer";
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type="mil_dot";
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colorName="ColorBlack";
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};
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class Item24
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{
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position[]={10698.463,-0.00011062622,5983.665};
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name="BoatDealer3";
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text="Boat Dealer";
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type="mil_dot";
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colorName="ColorBlack";
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};
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class Item25
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{
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position[]={5419.2437,-1.6689301e-006,9503.5479};
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name="BoatDealer4";
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text="Boat Dealer";
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type="mil_dot";
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colorName="ColorBlack";
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};
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class Item26
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{
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position[]={13342.758,-172.991,8611.9932};
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name="Wholesaler";
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text="Wholesaler";
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type="mil_box";
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colorName="ColorBlack";
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};
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class Item27
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{
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position[]={9859.4209,-173.54755,7471.5684};
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name="Wholesaler2";
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text="Wholesaler";
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type="mil_box";
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colorName="ColorBlack";
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};
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};
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class Sensors
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{
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items=4;
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class Item0
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{
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position[]={15309.663,-14.993002,9278.4912};
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a=100;
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b=100;
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activationBy="WEST";
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repeating=1;
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interruptable=1;
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age="UNKNOWN";
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name="zonesabina";
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expCond="(player distance zonesabina) < 40;";
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expActiv="[""trader city Sabina"",true,""enter""] spawn player_traderCity;";
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expDesactiv="[""trader city Sabina"",true,""leave""] spawn player_traderCity;";
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class Effects
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{
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};
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};
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class Item1
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{
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position[]={11698.81,-114,15210.121};
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a=100;
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b=100;
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activationBy="WEST";
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repeating=1;
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interruptable=1;
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age="UNKNOWN";
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name="zonelyep";
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expCond="(player distance zonelyep) < 50;";
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expActiv="[""trader city Lyepestok"",true,""enter""] spawn player_traderCity;";
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expDesactiv="[""trader city Lyepestok"",true,""leave""] spawn player_traderCity;";
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class Effects
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{
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};
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};
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class Item2
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{
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position[]={5538.7354,-35.799999,8762.2695};
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a=100;
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b=100;
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activationBy="WEST";
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repeating=1;
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interruptable=1;
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age="UNKNOWN";
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name="zonebilgrad";
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expCond="(player distance zonebilgrad) < 50;";
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expActiv="[""trader city Bilgrad"",true,""enter""] spawn player_traderCity;";
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expDesactiv="[""trader city Bilgrad"",true,""leave""] spawn player_traderCity;";
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class Effects
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{
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};
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};
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class Item3
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{
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position[]={7376.6084,-34.6604,4296.5879};
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a=100;
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b=100;
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activationBy="WEST";
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repeating=1;
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interruptable=1;
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age="UNKNOWN";
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name="zonebranibor";
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expCond="(player distance zonebranibor) < 60;";
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expActiv="[""trader city Branibor"",true,""enter""] spawn player_traderCity;";
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expDesactiv="[""trader city Branibor"",true,""leave""] spawn player_traderCity;";
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class Effects
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{
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};
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};
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};
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};
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class Intro
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{
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addOns[]=
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{
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"tavi"
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};
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addOnsAuto[]=
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{
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"tavi"
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};
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randomSeed=6913869;
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class Intel
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{
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startWeather=0;
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forecastWeather=0;
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year=2008;
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month=10;
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day=11;
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hour=9;
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minute=20;
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};
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};
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class OutroWin
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{
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addOns[]=
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{
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"tavi"
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};
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addOnsAuto[]=
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{
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"tavi"
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};
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randomSeed=4081731;
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class Intel
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|
{
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startWeather=0;
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forecastWeather=0;
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year=2008;
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month=10;
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day=11;
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hour=9;
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minute=20;
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};
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};
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class OutroLoose
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{
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addOns[]=
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{
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"tavi"
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};
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addOnsAuto[]=
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{
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"tavi"
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};
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randomSeed=4975929;
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class Intel
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|
{
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startWeather=0;
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forecastWeather=0;
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year=2008;
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month=10;
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day=11;
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hour=9;
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minute=20;
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};
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};
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