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DayZ-Epoch/SQF/redryder/textures/redryder.rvmat
armaWillRobinson 10003f4ebf update
2015-03-03 19:43:17 -08:00

33 lines
671 B
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ambient[]={0.85000002,0.85000002,0.85000002,0.85000002};
diffuse[]={0.85000002,0.85000002,0.85000002,0.85000002};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.80392158,0.80392158,0.80392158,1};
specularPower=150;
PixelShaderID="NormalMapSpecularMap";
VertexShaderID="NormalMap";
class Stage1
{
texture="z\addons\redryder\textures\redmap_NOHQ.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="z\addons\redryder\textures\redmap1sd2_SMDI.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};