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DayZ-Epoch/SQF/dayz_code/compile/local_lights_tower.sqf
2013-09-26 20:42:57 -05:00

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/*
DayZ Epoch Lighting System - Illuminant Tower Lights
Made for DayZ Epoch by axeman please ask permission to use/edit/distribute email gregory.andrew@gmail.com or vbawol@veteranbastards.com.
*/
private ["_nrTowers","_nrstTrig","_lCol","_lbrt","_lamb","_twrCl"];
_nrstTrig = _this select 1;
_lCol = [1, 0.88, 0.73];
_lbrt = 0.04;
_lamb = [1, 0.88, 0.73];
_twrCl = "Land_Ind_IlluminantTower";
_nrTowers = nearestObjects [_nrstTrig, [_twrCl], 1000];
if(count _nrTowers >0)then{
{
if((_x getVariable ["axeTLight", 0])<1)then{
//axeDiagLog = format["TL: FOUND:%1",_x];
//publicVariable "axeDiagLog";
[_lCol,_lbrt,_lamb,[_x],[true]] call axe_towerLight;
_x setVariable ["axeTLight", 1, false];
};
}forEach _nrTowers;
};