mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-15 13:26:39 +03:00
* Advanced trading tidying, spelling fixes, private fixes and string fixes. Fixes snap building issue with metal floors Fixed spelling mistakes in various scripts Fixed formatting uglyness in various scripts Fixed invalid private lines in various scripts Changed Advanced trading so buying worked more like selling, You can't select backpack if you don't have a pack nor can you select a vehicle if you don't have a vehicle. Removed some redundant strings from Advanced trading and changed a few of the strings to be more englishy Removed the ability to buy a backpack into your backpack (You cant do this anyway) Fixed a bug where if you had nothing in your backpack it would break the checkArrayInConfig script so the titlebar would not refresh correctly Removed slot counts on no backpack and no vehicle (No need for it, just clutter) Moved backpack/vehicle checking to z_at_getContainer.sqf * Last part of tidyness fixes Last part of tidyness fixes * Actual backpack fix Lets actually fix the buying backpack into backpack or backpack when you already have one. * Missing from commit Missing from commit
120 lines
7.9 KiB
Plaintext
120 lines
7.9 KiB
Plaintext
disableSerialization;
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Z_traderData = (_this select 3); // gets the trader data ( e.g menu_Functionary1 )
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if (isNil "Z_traderData" || count (Z_traderData) == 0) exitWith {
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localize "STR_EPOCH_TRADE_ERROR" call dayz_rollingMessages;
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};
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if (DZE_ActionInProgress) exitWith { localize "str_player_actionslimit" call dayz_rollingMessages; };
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if (isNil "Z_AdvancedTradingInit") then {
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//#include "config.sqf"; // Moved to dayz_code/configVariables.sqf
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#include "\z\addons\dayz_code\actions\AdvancedTrading\functions\defines.hpp"
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/* Configs that needs to be defined but not changed in config file */
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_tempGemList = [];
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_tempWorthList = [];
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DZE_GemList = [];
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DZE_GemWorthList = [];
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{
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_tempGemList set [(count _tempGemList), (_x select 0)];
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_tempWorthList set [(count _tempWorthList), (_x select 1)];
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} count DZE_GemWorthArray;
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//sort the array
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for "_i" from 0 to ((count _tempGemList) - 1) do {
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_largest = _tempWorthList call BIS_fnc_greatestNum;
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_LargestGem = _tempGemList select (_tempWorthList find _largest);
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_tempWorthList = _tempWorthList - [_largest];
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_tempGemList = _tempGemList - [_LargestGem];
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DZE_GemList set [(count DZE_GemList), _LargestGem];
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DZE_GemWorthList set [(count DZE_GemWorthList), _largest];
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};
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Z_Selling = true;
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Z_SellingFrom = 2;
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Z_vehicle = objNull;
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Z_OriginalSellableArray = [];
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Z_SellableArray = [];
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Z_SellArray = [];
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Z_OriginalBuyableArray = [];
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Z_BuyableArray = [];
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Z_BuyingArray = [];
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if (isNil 'CurrencyName' && Z_SingleCurrency) then {
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CurrencyName = 'Coins'; // fallback
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};
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if (!Z_SingleCurrency) then {
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CurrencyName = '';
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};
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/* end script config */
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ZUPA_fnc_removeWeaponsAndMagazinesCargo = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\zupa_fnc_removeWeaponsAndMagazinesCargo.sqf");
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Z_filleTradeTitle = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_filleTradeTitle.sqf");
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Z_clearLists = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_clearLists.sqf");
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Z_clearSellableList = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_clearSellableList.sqf");
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Z_clearBuyList = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_clearBuyList.sqf");
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Z_clearBuyingList = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_clearBuyingList.sqf");
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Z_fillCategories = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_fillCategories.sqf");
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Z_getItemInfo = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_getItemInfo.sqf");
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Z_getItemConfig = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_getItemConfig.sqf");
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Z_displayItemInfo = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_displayItemInfo.sqf");
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Z_displayWeaponInfo = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_displayWeaponInfo.sqf");
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Z_displayBackpackInfo = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_displayBackpackInfo.sqf");
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Z_displayVehicleInfo = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_displayVehicleInfo.sqf");
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Z_getContainer = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_getContainer.sqf");
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Z_getBackpackItems = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_getBackpackItems.sqf");
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Z_getVehicleItems = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_getVehicleItems.sqf");
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Z_getGearItems = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_getGearItems.sqf");
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Z_logTrade = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_logTrade.sqf");
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Z_filterList = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_filterList.sqf");
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Z_checkArrayInConfig = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_checkArrayInConfig.sqf");
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Z_calcPrice = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_calcPrice.sqf");
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Z_fillCategoryList = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_fillCategoryList.sqf");
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Z_fillSellList = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_fillSellList.sqf");
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Z_fillSellingList = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_fillSellingList.sqf");
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Z_pushItemToList = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_pushItemToList.sqf");
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Z_removeItemFromList = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_removeItemFromList.sqf");
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Z_pushAllToList = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_pushAllToList.sqf");
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Z_removeAllToList = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_removeAllToList.sqf");
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Z_SellItems = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_sellItems.sqf");
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Z_BuyItems = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_buyItems.sqf");
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Z_ChangeBuySell = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_changeBuySell.sqf");
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Z_removeAllFromBuyingList = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_removeAllFromBuyingList.sqf");
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Z_removeItemFromBuyingList = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_removeItemFromBuyingList.sqf");
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Z_toBuyingList = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_toBuyingList.sqf");
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Z_calcBuyableList = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_calcBuyableList.sqf");
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Z_fillBuyableList = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_fillBuyableList.sqf");
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Z_fillBuyingList = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_fillBuyingList.sqf");
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Z_calculateFreeSpace = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_calculateFreeSpace.sqf");
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Z_checkCloseVehicle = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_checkCloseVehicle.sqf");
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Z_allowBuying = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_allowBuying.sqf");
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Z_canAfford = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_canAfford.sqf");
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Z_returnChange = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_returnChange.sqf");
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Z_payDefault = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_payDefault.sqf");
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Z_calcDefaultCurrency = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_calcDefaultCurrency.sqf");
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z_calcDefaultCurrencyNoImg = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_calcDefaultCurrencyNoImg.sqf");
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DZE_deleteTradedVehicle = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\DZE_deleteTradedVehicle.sqf");
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Z_AdvancedTradingInit = true;
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};
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Z_Selling = true; // Always start menu in buy mode (flipped in z_at_changeBuySell.sqf on startup)
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Z_CategoryView = true; // Always start in category view
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Z_BuyingArray = [];
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Z_ResetContainer = true;
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createDialog "AdvancedTrading";
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(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_REMOVESELLITEMBUTTON) ctrlSetText " < ";
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(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_REMOVEALLSELLITEMBUTTON) ctrlSetText " << ";
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(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_REMOVEBUYITEMBUTTON) ctrlSetText " < ";
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(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_REMOVEALLBUYITEMBUTTON) ctrlSetText " << ";
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(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_DETAILSTEXT) ctrlSetText " " + localize "STR_EPOCH_TRADE_DETAILS";
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call Z_ChangeBuySell;
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