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https://github.com/EpochModTeam/DayZ-Epoch.git
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If there was no helipad available findSafePos was called. If that failed it spawned the vehicle in the debug zone. Calling findSafePos is no longer necessary since we are now using createVehicle "NONE".
269 lines
9.9 KiB
Plaintext
269 lines
9.9 KiB
Plaintext
private ["_weaponsToBuy","_backpacksToBuy","_toolsToBuy","_sidearmToBuy","_primaryToBuy","_priceToBuy"
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,"_enoughMoney","_myMoney","_canBuy","_moneyInfo","_count","_success","_toolClasses","_itemsToLog"
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,"_tCost","_bTotal","_backpack","_pistolMagsToBuy","_regularMagsToBuy","_hasPrimary","_p","_toolAmounts"];
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if (count Z_BuyingArray < 1) exitWith { systemChat localize "STR_EPOCH_TRADE_BUY_NO_ITEMS"; };
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_pistolMagsToBuy = 0;
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_regularMagsToBuy = 0;
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_weaponsToBuy = 0;
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_backpacksToBuy = 0;
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_toolsToBuy = 0;
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_sidearmToBuy = 0;
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_primaryToBuy = 0;
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_vehiclesToBuy = 0;
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_priceToBuy = 0;
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_toolAmounts = [];
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_toolClasses = [];
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_itemsToLog = [[],[],[],"buy"];
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if (Z_SingleCurrency) then {
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{
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if (_x select 1 == "trade_weapons") then {
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_parentClasses = [(configFile >> "CfgWeapons" >> (_x select 0)),true] call BIS_fnc_returnParents;
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if ('ItemCore' in _parentClasses || 'Binocular' in _parentClasses) then {
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_toolsToBuy = _toolsToBuy + (_x select 9);
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_toolClasses set [count _toolClasses,(_x select 0)];
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_toolAmounts set [count _toolAmounts,(_x select 9)];
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} else {
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_weaponsToBuy = _weaponsToBuy + (_x select 9);
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if ('PistolCore' in _parentClasses) then {
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_sidearmToBuy = _sidearmToBuy + (_x select 9);
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} else {
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_primaryToBuy = _primaryToBuy + (_x select 9); // _amount
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};
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};
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_priceToBuy = _priceToBuy + ((_x select 9)*(_x select 2));
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};
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if (_x select 1 == "trade_items") then {
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if (getNumber (configFile >> "CfgMagazines" >> (_x select 0) >> "type") == 16) then { // 16 = WeaponSlotHandGunItem (pistol ammo slot)
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_pistolMagsToBuy = _pistolMagsToBuy + (_x select 9);
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} else {
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_regularMagsToBuy = _regularMagsToBuy + (_x select 9);
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};
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_priceToBuy = _priceToBuy + ((_x select 9)*(_x select 2));
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};
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if (_x select 1 == "trade_backpacks") then {
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_backpacksToBuy = _backpacksToBuy + (_x select 9) ;
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_priceToBuy = _priceToBuy + ((_x select 9)*(_x select 2)); // _price * _amount
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};
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if ((_x select 1) in DZE_tradeVehicle) then {
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_vehiclesToBuy = _vehiclesToBuy + (_x select 9) ;
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_priceToBuy = _priceToBuy + ((_x select 9)*(_x select 2)); // _price * _amount
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};
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_itemsToLog set [0, (_itemsToLog select 0) + [_x select 0]];
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_itemsToLog set [1, (_itemsToLog select 1) + [_x select 9]];
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_itemsToLog set [2, (_itemsToLog select 2) + [((_x select 9)*(_x select 2))]];
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} count Z_BuyingArray;
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} else {
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{
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if (_x select 1 == "trade_weapons") then {
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_parentClasses = [(configFile >> "CfgWeapons" >> (_x select 0)),true] call BIS_fnc_returnParents;
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if ('ItemCore' in _parentClasses || 'Binocular' in _parentClasses) then {
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_toolsToBuy = _toolsToBuy + (_x select 9);
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_toolClasses set [count _toolClasses,(_x select 0)];
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_toolAmounts set [count _toolAmounts,(_x select 9)];
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} else {
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_weaponsToBuy = _weaponsToBuy + (_x select 9);
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if ('PistolCore' in _parentClasses) then {
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_sidearmToBuy = _sidearmToBuy + (_x select 9);
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} else {
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_primaryToBuy = _primaryToBuy + (_x select 9);
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};
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};
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_priceToBuy = _priceToBuy + ((_x select 11)*(_x select 2)*(_x select 9)); // _worth * _price * _amount
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};
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if (_x select 1 == "trade_items") then {
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if (getNumber (configFile >> "CfgMagazines" >> (_x select 0) >> "type") == 16) then { // 16 = WeaponSlotHandGunItem (pistol ammo slot)
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_pistolMagsToBuy = _pistolMagsToBuy + (_x select 9);
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} else {
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_regularMagsToBuy = _regularMagsToBuy + (_x select 9);
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};
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_priceToBuy = _priceToBuy + ((_x select 11) *(_x select 2)*(_x select 9));
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};
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if (_x select 1 == "trade_backpacks") then {
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_backpacksToBuy = _backpacksToBuy + (_x select 9) ;
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_priceToBuy = _priceToBuy + ((_x select 11)*(_x select 2)*(_x select 9));
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};
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if ((_x select 1) in DZE_tradeVehicle) then {
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_vehiclesToBuy = _vehiclesToBuy + (_x select 9) ;
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_priceToBuy = _priceToBuy + ((_x select 11)*(_x select 2)*(_x select 9));
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};
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_itemsToLog set [0, (_itemsToLog select 0) + [_x select 0]];
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_itemsToLog set [1, (_itemsToLog select 1) + [_x select 9]];
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_itemsToLog set [2, (_itemsToLog select 2) + [((_x select 11)*(_x select 2)*(_x select 9))]];
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} count Z_BuyingArray;
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};
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_canBuy = [_weaponsToBuy,[_pistolMagsToBuy,_regularMagsToBuy],_backpacksToBuy,_toolsToBuy,_sidearmToBuy,_primaryToBuy,_vehiclesToBuy,_toolClasses,_toolAmounts] call Z_allowBuying;
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if (!_canBuy) exitWith {}; // Keep systemChat reasons for failure in Z_allowBuying for sanity
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_myMoney = player getVariable[Z_MoneyVariable,0];
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_enoughMoney = false;
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_moneyInfo = [false, [], [], [], 0];
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if (Z_SingleCurrency) then {
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if (_myMoney >= _priceToBuy) then {
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_enoughMoney = true;
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} else {
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_enoughMoney = false;
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};
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} else {
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_moneyInfo = _priceToBuy call Z_canAfford;
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_enoughMoney = _moneyInfo select 0;
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};
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// Pre-check if player has enough room to accept change
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_success = if (Z_SingleCurrency) then { true } else { [player,_priceToBuy,_moneyInfo,true,_regularMagsToBuy] call Z_payDefault };
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if (!_success && _enoughMoney) exitWith { systemChat localize "STR_EPOCH_TRADE_GEAR_AND_BAG_FULL"; }; // Not enough room in gear or bag to accept change
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if (_enoughMoney) then {
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_bTotal = 0;
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_buyVehicle = {
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private "_location";
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_part_out = _this select 0;
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_buyingType = _this select 1;
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_keySelected = "0";
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_isKeyOK= false;
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if (_buyingType in DZE_tradeVehicleKeyless) then {
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_isKeyOK = true;
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} else {
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_keyColor = ["Green","Red","Blue","Yellow","Black"] call BIS_fnc_selectRandom;
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_keyNumber = (floor(random 2500)) + 1;
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_keySelected = format["ItemKey%1%2",_keyColor,_keyNumber];
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_isKeyOK = isClass(configFile >> "CfgWeapons" >> _keySelected);
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};
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if (!_isKeyOK) exitWith {localize "str_epoch_player_107" call dayz_rollingMessages; "";};
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_activatingPlayer = player;
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_dir = round(random 360);
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_helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100];
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// Note server now uses createVehicle "NONE" so next closest safePos is found automatically if location is blocked
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if (count _helipad > 0) then {
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_location = getPosATL (_helipad select 0);
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} else {
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_location = [player] call FNC_GetPos;
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};
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_sign = "Sign_arrow_down_large_EP1" createVehicleLocal [0,0,0];
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_sign setPos _location;
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_location = [_sign] call FNC_GetPos;
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[_part_out,_sign] call fn_waitForObject;
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if (_buyingType in DZE_tradeVehicleKeyless) then {
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PVDZE_veh_Publish2 = [[_dir,_location],_part_out,true,"0",_activatingPlayer];
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} else {
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PVDZE_veh_Publish2 = [[_dir,_location],_part_out,false,_keySelected,_activatingPlayer];
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};
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publicVariableServer "PVDZE_veh_Publish2";
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_keySelected;
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};
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//systemChat localize "STR_EPOCH_PLAYER_105"; // "Stand still to complete trade". Medic animation loop no longer used.
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closeDialog 2;
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if (Z_SellingFrom == 0) then { //backpack
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_backpack = unitBackpack player;
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{
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if (_x select 1 == "trade_weapons") then {
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_backpack addWeaponCargoGlobal [_x select 0, _x select 9];
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};
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if (_x select 1 == "trade_items") then {
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_backpack addMagazineCargoGlobal [_x select 0, _x select 9];
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};
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if ((_x select 1) in DZE_tradeVehicle) then {
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_item2Add = [(_x select 0), (_x select 1)] call _buyVehicle;
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if (_item2Add != "0") then {
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_backpack addWeaponCargoGlobal [_item2Add, 1];
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};
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};
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_bTotal = _bTotal + (_x select 9);
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} count Z_BuyingArray;
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systemChat format[localize "STR_EPOCH_TRADE_BUY_IN_BACKPACK",_bTotal];
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};
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if (Z_SellingFrom == 1) then { //vehicle
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{
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if (_x select 1 == "trade_weapons") then {
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Z_vehicle addWeaponCargoGlobal [_x select 0, _x select 9];
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};
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if (_x select 1 == "trade_items") then {
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Z_vehicle addMagazineCargoGlobal [_x select 0, _x select 9];
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};
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if (_x select 1 == "trade_backpacks") then {
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Z_vehicle addBackpackCargoGlobal [_x select 0, _x select 9];
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};
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if ((_x select 1) in DZE_tradeVehicle) then {
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_item2Add = [(_x select 0), (_x select 1)] call _buyVehicle;
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if (_item2Add != "0") then {
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Z_vehicle addWeaponCargoGlobal [_item2Add, 1];
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};
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};
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_bTotal = _bTotal + (_x select 9);
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} count Z_BuyingArray;
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systemChat format[localize "STR_EPOCH_TRADE_BUY_IN_VEHICLE",_bTotal,typeOf Z_vehicle];
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};
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if (Z_SellingFrom == 2) then { //gear
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{
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if (_x select 1 == "trade_weapons") then {
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_count = 0;
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while {_count < (_x select 9)} do {
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_p = primaryWeapon player;
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_hasPrimary = if (_p != "") then {true} else {false};
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if (_hasPrimary && getNumber (configFile >> "CfgWeapons" >> (_x select 0) >> "type") == 1) then {
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dayz_onBack = _x select 0; //Add to back
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} else {
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player addWeapon (_x select 0);
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};
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_count = _count + 1;
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};
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};
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if (_x select 1 == "trade_items") then {
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_count = 0;
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while { _count < (_x select 9)} do {
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player addMagazine (_x select 0);
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_count = _count + 1;
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};
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};
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if (_x select 1 == "trade_backpacks") then {
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player addBackpack (_x select 0);
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};
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if ((_x select 1) in DZE_tradeVehicle) then {
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_item2Add = [(_x select 0), (_x select 1)] call _buyVehicle;
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if (_item2Add != "0") then {
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player addWeapon _item2Add;
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};
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};
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_bTotal = _bTotal + (_x select 9);
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} count Z_BuyingArray;
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systemChat format[localize "STR_EPOCH_TRADE_BUY_IN_GEAR",_bTotal];
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};
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if (!Z_SingleCurrency) then {
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_success = [player,_priceToBuy,_moneyInfo,false,0] call Z_payDefault;
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if (_success) then {
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_tCost = "";
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_tCost = _priceToBuy call z_calcDefaultCurrencyNoImg;
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if (_tCost != "") then { systemChat format[localize "STR_EPOCH_TRADE_BUY_SUCCESS",_tCost]; };
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} else {
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systemChat localize "STR_EPOCH_TRADE_DEBUG";
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};
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} else {
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_success = [player,_priceToBuy] call SC_fnc_removeCoins;
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if (_success) then {
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systemChat format[localize "STR_EPOCH_TRADE_SUCCESS_COINS",[_priceToBuy] call BIS_fnc_numberText,CurrencyName];
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} else {
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systemChat localize "STR_EPOCH_TRADE_DEBUG";
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};
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};
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_itemsToLog call Z_logTrade;
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} else {
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if (Z_SingleCurrency) then {
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systemChat format[localize "STR_EPOCH_TRADE_NEED_COINS",[_priceToBuy] call BIS_fnc_numberText,CurrencyName];
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} else {
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systemChat localize "STR_EPOCH_TRADE_NEED_MONEY";
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};
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};
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