Files
DayZ-Epoch/SQF/dayz_code/actions/repair.sqf
icomrade f03f2454c9 Update for A2 1.64 GetHit
Replaced vehicle sethit/setvariable method with sethit/gethit and removed setvariable "Hit_" commands for vehicles (hit_partname can now probably be added to the setvariable filters list).

Modified object_getHit.sqf return to now provide the selection name in order to reduce redundant config lookups. Returns '[Damage, Part Name]', instead of just 'Damage'

Modified vehicle_GetHitpoints.sqf to remove incorrect hipoints from returning. Previously this script would return all hitpoints from any vehicle the current vehicle config inherited from, even if the hitpoint didn't exist in the calling vehicle. this posed a problem since getHit on an invalid part name returns Nil
2018-01-21 17:26:35 -05:00

57 lines
1.9 KiB
Plaintext

if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
dayz_actionInProgress = true;
private ["_array","_vehicle","_part","_hitpoint","_type","_nameType","_namePart","_damage","_selection","_dis","_sfx","_hitpoints","_allFixed","_finished"];
_id = _this select 2;
_array = _this select 3;
_vehicle = _array select 0;
_part = _array select 1;
_hitpoint = _array select 2;
_type = typeOf _vehicle;
{dayz_myCursorTarget removeAction _x} forEach s_player_repairActions;s_player_repairActions = [];
dayz_myCursorTarget = objNull;
//diag_log(format["%1 %2", __FILE__, _this]);
//moving this here because we need to know which part needed if we don't have it
_nameType = getText(configFile >> "cfgVehicles" >> _type >> "displayName");
_namePart = getText(configFile >> "cfgMagazines" >> _part >> "displayName");
if ("ItemToolbox" in items player && (_part in magazines player)) then {
_dis=20;
_sfx = "repair";
[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
[player,_dis,true,(getPosATL player)] call player_alertZombies;
_finished = ["Medic",1] call fn_loopAction;
// Check again to make sure player did not drop item
if (!_finished or !(_part in magazines player)) exitWith {};
player removeMagazine _part;
// Added Nutrition-Factor for work
["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
_hits = [_vehicle,_hitpoint] call object_getHit;
_damage = _hits select 0;
_vehicle removeAction _id;
//dont waste loot on undamaged parts
if (_damage > 0) then {
//Fix the part
_selection = _hits select 1;
[_vehicle, _selection, 0, true] call fnc_veh_handleRepair;
_vehicle setvelocity [0,0,1];
//Success!
format[localize "str_player_04",_namePart,_nameType] call dayz_rollingMessages;
} else {
player addMagazine _part;
};
} else {
format[localize "str_player_03",_namePart] call dayz_rollingMessages;
};
dayz_actionInProgress = false;