Files
DayZ-Epoch/SQF/dayz_code/actions/player_loadCrate.sqf
ebayShopper 48858b2e6c Add medic anim function with proper interrupt
Closes #1386

Vanilla commits
applied:
f99a3deced
731b957e8e

Removed
two unused files and a few variables made redundant by actionInProgress
2017-06-06 15:25:14 -04:00

71 lines
2.0 KiB
Plaintext

private ["_dir","_classname","_b0x1337","_location","_item","_config","_create_raw","_create","_qty","_type","_hasCrate","_hasTool","_finished"];
if (dayz_actionInProgress) exitWith {localize "str_epoch_player_75" call dayz_rollingMessages;};
dayz_actionInProgress = true;
_hasTool = "ItemCrowbar" in items player;
if(!_hasTool) exitWith {
localize "str_epoch_player_76" call dayz_rollingMessages;
dayz_actionInProgress = false;
};
_item = _this;
_hasCrate = _item in magazines player;
if (!_hasCrate) exitWith {
localize "str_epoch_player_77" call dayz_rollingMessages;
dayz_actionInProgress = false;
};
_config = configFile >> "CfgMagazines" >> _item;
_create_raw = getArray (_config >> "ItemActions" >> "CreateMags" >> "output");
_create = _create_raw select 0;
_qty = _create_raw select 1;
_type = _create_raw select 2;
_location = player modeltoworld [0,0.3,0];
if ((_location select 2) < 0) then {
_location set [2,0];
};
_finished = ["Medic",1] call fn_loopAction;
if (!_finished or !(_item in magazines player)) exitWith {
dayz_actionInProgress = false;
};
//remove (partially) full crate
player removeMagazine _item;
_dir = getDir player;
_classname = "WeaponHolder";
//return empty crate to inventory
player addMagazine "bulk_empty";
["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
_b0x1337 = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
_b0x1337 setDir _dir;
// Fill box with Items from config.
if(_type == "magazine") then {
_b0x1337 addMagazineCargoGlobal [_create,_qty];
};
if(_type == "weapon") then {
_b0x1337 addWeaponCargoGlobal [_create,_qty];
};
if(_type == "backpack") then {
_b0x1337 addBackpackCargoGlobal [_create,_qty];
};
if (surfaceIsWater _location) then {
_b0x1337 setPosASL (getPosASL player);
} else {
_b0x1337 setPosATL _location;
};
player reveal _b0x1337;
DZE_GearCheckBypass = true; //Bypass gear menu checks since dialog will always open on crate
player action ["Gear", _b0x1337];
localize "str_epoch_player_78" call dayz_rollingMessages;
dayz_actionInProgress = false;