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https://github.com/EpochModTeam/DayZ-Epoch.git
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see the below links for more info. uiSleep is based off of a more accurate method of tracking time, whereas sleep can fluctuate depending on application performance since it is based on framerate. https://community.bistudio.com/wiki/uiSleep https://community.bistudio.com/wiki/sleep_vs_uiSleep https://community.bistudio.com/wiki/sleep
8 lines
199 B
Plaintext
8 lines
199 B
Plaintext
DZE_myHaloVehicle removeAction s_halo_action;
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s_halo_action = -1;
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player action [ "eject", (vehicle player)];
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uiSleep 1;
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player spawn BIS_fnc_halo;
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player setvelocity [0,120*0.8,0];
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player setdir 0; |