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https://github.com/EpochModTeam/DayZ-Epoch.git
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+ [FIXED] Can now refuel and siphon while swimming again. Must stay at same position for 6 seconds. + [FIXED] Refuel sound now only plays when an actual refuel/siphon takes place. + [FIXED] Check fuel levels again just before refuel or siphon actions. + [FIXED] Player Zombies can now no longer pickup "Take %" objects. + [FIXED] Dogs now correctly consume any available raw meat. + [FIXED] Machete now spawns correctly, it was missing WeaponHolder_ItemMachete config. + [UPDATED] Updated batttleye scripts. + [CHANGED] Gutting zombies and animals now double checks for "meatHarvested" after animation and before action. + [CHANGED] Survivor2_DZ was not in the list of AllPlayers. + [CHANGED] Lowered alert radius when gutting zombies to 50m instead of 100m. + [CHANGED] Moved all clothes to cfgloots to reduce spawn chances as we add more. (clothes, militaryclothes, specialclothes) + [CHANGED] HMMWV URAL and UAZ road debris now has its own military loot tables that include sandbags. + [CHANGED] New vehicle spawns now have a new damage system using a random percent between min and max variables. Defaults: (DynamicVehicleDamageLow = 0; DynamicVehicleDamageHigh = 100;) + [CHANGED] Animal count was too low was 5 now 8. Can be overridden with dayz_maxAnimals set inside mission init.sqf. + [ADDED] Taming dogs now has a 50% chance to fail and consume meat, Chance to tame without failure increases with number of days alive (dayz_skilllevel). + [ADDED] Added spawnMarkerCount variable override to use more spawn marker locations. (default=4) + [ADDED] Added medic animation requirement for gutting zombies and animals so you can now walk away to cancel gutting process. + [ADDED] Added old bandit skin back in as Skin_Bandit2_DZ as a drop on Residential. + [ADDED] New vehicle spawns now have a chance to spawn 0-3 loot randomly from all cfgloots. + [ADDED] Added new desert themed domed camping tent (ItemTentDomed) that holds 75 mags, 12 weapons, and 7 backpacks - thanks to vRNemesis for model and texture. + [ADDED] Added server side ability to enabled taming dogs and can be enabled by setting dayz_tameDogs = true; within mission init.sqf. (default: false) + [ADDED] Added parachute spawning players as a server side option enable server side with the variable dayz_paraSpawn = true; within mission init.sqf. (default: false) + [ADDED] Randomly spawning (like helicopter crashes) Mass Grave with 8-16 zombies and 2x more loot. + [REMOVED] Commented out remaining unused call to stream_locationCheck. + [INFO] Changes can be made to all zombie spawn variables via the mission init.sqf (defaults: dayz_maxLocalZombies = 40; dayz_maxGlobalZombies =30; dayz_maxZeds = 500;) + [INFO] DZEdebug = true; (default: false) will enable debug so that road debris and new vehicle spawns are visible via map markers. Also debug will enable "Save to arma.RPT" that allows access of a tool to obtain lootpos information for buildings used for adding support for additional maps.
36 lines
1.8 KiB
Plaintext
36 lines
1.8 KiB
Plaintext
1 "" !="drn_AskServerDynamicWeatherEventArgs" !="dayzLogin" !="dayzLogin2" !="dayzLoginRecord" !="dayzCharDisco" !="dayzPlayerSave" !="usecBleed" !="dayzHit" !="usecTransfuse" !="usecBandage" !="dayzPlayerMorph" !="usecPainK" !="usecEpi" !="dayzPublishObj" !="dayzRoadFlare" !="dayzDiscoAdd" !="dayzGutBody" !="dayzHideBody" !="dayzDeleteObj" !="dayzUpdateVehicle" !="dayzSetFix" !="dayzHumanity" !="dayzDiscoRem" !="usecMorphine" !="dayzSetFuel" !="dayzFlies" !="changeCharacter" !="dayzSwitch" !="dayzFire" !="norrnRaDrag" !="norrnR180" !="norrnRalie" !="norrnRALW" !="norrnRACarUp" !="norrnRAPicUp" !="norrnRnoAnim" !="remExField" !="BIS_MPF_logic" !="remExFP" !="dayzDeath" !="player" !="drn_DynamicWeatherEventArgs" !="dayzSetDate" !="rsay" !="rland" !="rsetdir" !"\"zombiespawn\" = " !"\"targets\" = [<NULL-object>]" !"\"targets\" = []" !"\"zombied\" = <NULL-object>" !"\"startcombattimer\" = " !"\"posforceupdate\" = " !"\"combattimeout\" = " !"\"messing\" = [" !="_this spawn fnc_plyrHit;"
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5 "teleported"
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1 "nil"
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1 "true"
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1" false"
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1 "remExFP"
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//1 "remExField" //+2
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1 "BIS_MPF_logic"
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1 "JIPrequest"
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1 "JIPexec"
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//1 "dayzDeath" //+3
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//1 "player" //+4
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1 "alive"
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5 "dayzSetDate"
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5 "rsay"
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5 "rland"
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5 "rsetdir"
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5 "local_sefFuel"
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1 "spawn" !"\"zombiespawn\" = " !="_this spawn fnc_plyrHit;"
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1 "BIS_Effects"
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5 "hiveupdateresu"
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5 "monkymonitor"
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5 "mmonitor"
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5 "monky"
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5 "rpcCodeVarName"
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5 "rpcDirectCall"
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5 "broadcastRpcCallAll"
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5 "broadcastRpcCallIfLocal"
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5 "callRpcProcedure"
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5 "registerBroadcastRpc"
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5 "norrnRACarUp"
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5 "norrnRAPicUp"
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// added following to 1 "" to lower spam in setVariable.log !="_this spawn fnc_plyrHit;"
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//"" !"\"zombiespawn\" = " !"\"targets\" = [<NULL-object>]" !"\"targets\" = []" !"\"zombied\" = <NULL-object>" !"\"startcombattimer\" = " !"\"posforceupdate\" = " !"\"combattimeout\" = " !"\"messing\" = ["
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//1 "" !="_this spawn fnc_plyrHit;"
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