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DayZ-Epoch/SQF/dayz_code/compile/player_harvest.sqf
ebayShopper 100f9f5da8 Fix unable to chop down POI trees
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0bc12e21b0
2017-03-20 14:58:49 -04:00

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private ["_addedTree","_objType","_unit","_ammo","_weapon","_projectile"];
_unit = _this select 0;
_weapon = _this select 1;
_ammo = _this select 4;
_projectile = _this select 6;
if (_ammo in ["Hatchet_Swing_Ammo","Chainsaw_Swing_Ammo"]) then {
_findNearestTree = [];
{
_objType = typeOf _x;
_addedTree = _objType in dayz_treeTypes;
if ((_objType == "" or _addedTree) && {alive _x}) then {
_objName = _x call fn_getModelName;
// Exit since we found a tree
//model name has "remote" on client when tree is spawned on server with createVehicle
if (_objName in dayz_trees or _addedTree) exitWith { _findNearestTree set [count _findNearestTree,_x]; };
};
} count nearestObjects [getPosATL player, [], 20];
//diag_log ("POSITION: " + str(_endPos));
if (count _findNearestTree > 0) then {
_tree = _findNearestTree select 0;
// get 2d distance
_distance2d = [player, _tree] call BIS_fnc_distance2D;
if(_distance2d <= 5) then {
// damage must be going down
_damage = damage _tree;
if (DZE_TEMP_treedmg < _damage) then {
if (_damage < 0.99 && {(random 1) > 0.9}) then {
PVDZ_objgather_Knockdown = [_tree,player]; // Ask server to setDamage on tree
publicVariableServer "PVDZ_objgather_Knockdown";
};
_itemOut = if (_ammo == "Chainsaw_Swing_Ammo") then {"PartWoodLumber"} else {"PartWoodPile"}; // Log can be crafted to > 2x plank > 4x woodpile
[_itemOut,1,1] call fn_dropItem;
[player,60,false,getPosATL player] spawn player_alertZombies;
};
DZE_TEMP_treedmg = _damage;
};
};
};