Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgMagazines/Clothing/Clothing.hpp
A Man f522834796 Updating Clothes
- Update and rebuild all skins. This removes unwanted behavior of AIs and players.
- Remove skins from CfgSurvival and add the needed information to CfgMagazines. We do not need two different configs to handle that.
2020-03-19 17:41:57 +01:00

49 lines
1.2 KiB
C++

class SkinBase : CA_Magazine
{
count = 1;
type = WeaponSlotItem;
sex = "male";
playerModel = "Survivor2_DZ";
model = "\dayz_equip\models\cloth_parcel.p3d";
picture = "\dayz_equip\textures\equip_cloth_parcel_ca.paa";
displayName = $STR_EQUIP_NAME_CLOTHES; // Used in Epoch player_craftItem for canvas
descriptionShort = $STR_EQUIP_DESC_CLOTHES;
Craftoutput = "equip_rag";
class ItemActions
{
class Use
{
text = $STR_EQUIP_TEXT_CLOTHES;
script = "spawn player_wearClothes;";
};
class tearClothes
{
text = $STR_TEAR_CLOTHES;
script = "spawn player_tearClothes;";
};
class Crafting {
text = $STR_EPOCH_PLAYER_269b;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"ItemCanvas",1}};
input[] = {{"SkinBase",2}};
};
class Crafting1 {
text = $STR_EPOCH_PLAYER_269;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"ItemBandage",2}};
input[] = {{"SkinBase",1},{"ItemTrashToiletpaper",1}};
};
};
weight = 1;
};
#include "EpochSkins.hpp"