Files
DayZ-Epoch/dayz_server/system/server_monitor.sqf
vbawol c4fa47f4d9 0.85
2013-02-01 01:47:36 -06:00

255 lines
7.0 KiB
Plaintext

[]execVM "\z\addons\dayz_server\system\s_fps.sqf"; //server monitor FPS (writes each ~181s diag_fps+181s diag_fpsmin*)
dayz_versionNo = getText(configFile >> "CfgMods" >> "DayZ" >> "version");
dayz_hiveVersionNo = getNumber(configFile >> "CfgMods" >> "DayZ" >> "hiveVersion");
_script = getText(missionConfigFile >> "onPauseScript");
if (_script != "") then
{
diag_log "MISSION: File Updated";
} else {
while {true} do
{
diag_log "MISSION: File Needs Updating";
sleep 1;
};
};
serverVehicleCounter = [];
if ((count playableUnits == 0) and !isDedicated) then {
isSinglePlayer = true;
};
waitUntil{initialized}; //means all the functions are now defined
diag_log "HIVE: Starting";
//Stream in objects
/* STREAM OBJECTS */
//Send the key
_key = format["CHILD:302:%1:",dayZ_instance];
_result = _key call server_hiveReadWrite;
diag_log "HIVE: Request sent";
//Process result
_status = _result select 0;
_myArray = [];
if (_status == "ObjectStreamStart") then {
_val = _result select 1;
//Stream Objects
diag_log ("HIVE: Commence Object Streaming...");
for "_i" from 1 to _val do {
_result = _key call server_hiveReadWrite;
_status = _result select 0;
_myArray set [count _myArray,_result];
//diag_log ("HIVE: Loop ");
};
//diag_log ("HIVE: Streamed " + str(_val) + " objects");
};
_countr = 0;
_totalvehicles = 0;
{
//Parse Array
_countr = _countr + 1;
_idKey = _x select 1;
_type = _x select 2;
_ownerID = _x select 3;
_worldspace = _x select 4;
_intentory= _x select 5;
_hitPoints= _x select 6;
_fuel = _x select 7;
_damage = _x select 8;
_dir = 0;
_pos = [0,0,0];
_wsDone = false;
if (count _worldspace >= 2) then
{
_dir = _worldspace select 0;
if (count (_worldspace select 1) == 3) then {
_pos = _worldspace select 1;
_wsDone = true;
}
};
if (!_wsDone) then {
if (count _worldspace >= 1) then { _dir = _worldspace select 0; };
_pos = [getMarkerPos "center",0,4000,10,0,2000,0] call BIS_fnc_findSafePos;
if (count _pos < 3) then { _pos = [_pos select 0,_pos select 1,0]; };
diag_log ("MOVED OBJ: " + str(_idKey) + " of class " + _type + " to pos: " + str(_pos));
};
if (_damage < 1) then {
diag_log format["OBJ: %1 - %2", _idKey,_type];
//Create it
_object = createVehicle [_type, _pos, [], 0, "CAN_COLLIDE"];
_object setVariable ["lastUpdate",time];
_object setVariable ["ObjectID", _idKey, true];
_object setVariable ["CharacterID", _ownerID, true];
clearWeaponCargoGlobal _object;
clearMagazineCargoGlobal _object;
if (_object isKindOf "TentStorage" or _object isKindOf "VaultStorageLocked") then {
_pos set [2,0];
_object setpos _pos;
_object addMPEventHandler ["MPKilled",{_this call vehicle_handleServerKilled;}];
};
_object setdir _dir;
_object setDamage _damage;
if (count _intentory > 0) then {
if (_object isKindOf "VaultStorageLocked") then {
// Fill variables with loot
_object setVariable ["WeaponCargo", (_intentory select 0), true];
_object setVariable ["MagazineCargo", (_intentory select 1), true];
_object setVariable ["BackpackCargo", (_intentory select 2), true];
_object setVariable ["OEMPos", _pos, true];
} else {
//Add weapons
_objWpnTypes = (_intentory select 0) select 0;
_objWpnQty = (_intentory select 0) select 1;
_countr = 0;
{
_isOK = isClass(configFile >> "CfgWeapons" >> _x);
if (_isOK) then {
_block = getNumber(configFile >> "CfgWeapons" >> _x >> "stopThis") == 1;
if (!_block) then {
_object addWeaponCargoGlobal [_x,(_objWpnQty select _countr)];
};
};
_countr = _countr + 1;
} forEach _objWpnTypes;
//Add Magazines
_objWpnTypes = (_intentory select 1) select 0;
_objWpnQty = (_intentory select 1) select 1;
_countr = 0;
{
_isOK = isClass(configFile >> "CfgMagazines" >> _x);
if (_isOK) then {
_block = getNumber(configFile >> "CfgMagazines" >> _x >> "stopThis") == 1;
if (!_block) then {
_object addMagazineCargoGlobal [_x,(_objWpnQty select _countr)];
};
};
_countr = _countr + 1;
} forEach _objWpnTypes;
//Add Backpacks
_objWpnTypes = (_intentory select 2) select 0;
_objWpnQty = (_intentory select 2) select 1;
_countr = 0;
{
_isOK = isClass(configFile >> "CfgVehicles" >> _x);
if (_isOK) then {
_block = getNumber(configFile >> "CfgVehicles" >> _x >> "stopThis") == 1;
if (!_block) then {
_object addBackpackCargoGlobal [_x,(_objWpnQty select _countr)];
};
};
_countr = _countr + 1;
} forEach _objWpnTypes;
};
};
if (_object isKindOf "AllVehicles") then {
{
_selection = _x select 0;
_dam = _x select 1;
if (_selection in dayZ_explosiveParts and _dam > 0.8) then {_dam = 0.8};
[_object,_selection,_dam] call object_setFixServer;
} forEach _hitpoints;
_object setvelocity [0,0,1];
_object setFuel _fuel;
if(_ownerID != "0") then {
_object setvehiclelock "locked";
};
_object call fnc_vehicleEventHandler;
_totalvehicles = _totalvehicles + 1;
// total each vehicle
serverVehicleCounter set [count serverVehicleCounter,_type];
};
//Monitor the object
//_object enableSimulation false;
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
};
} forEach _myArray;
// # END OF STREAMING #
//Set the Time
//Send request
_key = "CHILD:307:";
_result = _key call server_hiveReadWrite;
_outcome = _result select 0;
if(_outcome == "PASS") then {
_date = _result select 1;
if(isDedicated) then {
["dayzSetDate",_date] call broadcastRpcCallAll;
};
diag_log ("HIVE: Local Time set to " + str(_date));
};
createCenter civilian;
if (isDedicated) then {
endLoadingScreen;
};
if (isDedicated) then {
_id = [] execFSM "\z\addons\dayz_server\system\server_cleanup.fsm";
};
// Custom Configs
if(isnil "MaxVehicleLimit") then {
MaxVehicleLimit = 50;
};
if(isnil "MaxHeliCrashes") then {
MaxHeliCrashes = 5;
};
if(isnil "MaxDynamicDebris") then {
MaxDynamicDebris = 100;
};
// Custon Configs End
// spawn_vehicles
_vehLimit = MaxVehicleLimit - _totalvehicles;
diag_log ("HIVE: Spawning # of Vehicles: " + str(_vehLimit));
if(_vehLimit > 0) then {
for "_x" from 1 to _vehLimit do {
_id = [] spawn spawn_vehicles;
waitUntil{scriptDone _id};
};
};
// spawn_roadblocks
diag_log ("HIVE: Spawning # of Debris: " + str(MaxDynamicDebris));
for "_x" from 1 to MaxDynamicDebris do {
_id = [] spawn spawn_roadblocks;
//waitUntil{scriptDone _id};
};
allowConnection = true;
// [_guaranteedLoot, _randomizedLoot, _frequency, _variance, _spawnChance, _spawnMarker, _spawnRadius, _spawnFire, _fadeFire]
nul = [3, 4, (50 * 60), (15 * 60), 0.75, 'center', 4000, true, false] spawn server_spawnCrashSite;