mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-19 01:52:00 +03:00
+ Increased raise horde range to 100m. + Fixed player zombie ability to attack and cause bleeding and infect. + Server side change to prevent some common duping issues. + Fixed parachute dropping vehicles without helipad as marker.
82 lines
2.3 KiB
Plaintext
82 lines
2.3 KiB
Plaintext
private["_array","_type","_classname","_holder","_config","_isOk","_muzzles","_playerID","_claimedBy","_text","_control","_dialog","_item","_val","_max","_bolts","_quivers","_quiver","_broken"];
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_array = _this select 3;
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_type = _array select 0;
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_classname = _array select 1;
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_holder = _array select 2;
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_playerID = getPlayerUID player;
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_text = getText (configFile >> _type >> _classname >> "displayName");
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_claimedBy = _holder getVariable["claimed","0"];
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// Only allow if not already claimed.
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if (_claimedBy == "0") then {
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// Since item was not claimed proceed with claiming it.
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_holder setVariable["claimed",_playerID,true];
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};
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if(_classname isKindOf "TrapBear") exitwith {deleteVehicle _holder;};
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player playActionNow "PutDown";
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if (_classname == "MeleeCrowbar") then {
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player addMagazine 'crowbar_swing';
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};
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if (_classname == "MeleeHatchet") then {
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player addMagazine 'hatchet_swing';
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};
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if (_classname == "MeleeMachete") then {
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player addMagazine 'Machete_swing';
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};
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_broken = false;
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if(_classname == "WoodenArrow") then {
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if (20 > random 100) then {
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_broken = true;
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};
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};
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if (_broken) exitWith { deleteVehicle _holder; cutText [localize "str_broken_arrow", "PLAIN DOWN"] };
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sleep 1;
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_claimedBy = _holder getVariable["claimed","0"];
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if (_claimedBy != _playerID) exitWith {cutText [format[(localize "str_player_beinglooted"),_text] , "PLAIN DOWN"]};
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if(_classname isKindOf "Bag_Base_EP1") then {
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diag_log("Picked up a bag: " + _classname);
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};
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_config = (configFile >> _type >> _classname);
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_isOk = [player,_config] call BIS_fnc_invAdd;
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if (_isOk) then {
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deleteVehicle _holder;
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if (_classname in ["MeleeHatchet","MeleeCrowbar","MeleeMachete"]) then {
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if (_type == "cfgWeapons") then {
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_muzzles = getArray(configFile >> "cfgWeapons" >> _classname >> "muzzles");
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//_wtype = ((weapons player) select 0);
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if (count _muzzles > 1) then {
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player selectWeapon (_muzzles select 0);
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} else {
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player selectWeapon _classname;
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};
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};
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};
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} else {
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_holder setVariable["claimed","0",true];
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cutText [localize "STR_DAYZ_CODE_2", "PLAIN DOWN"];
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if (_classname == "MeleeCrowbar") then {
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player removeMagazine 'crowbar_swing';
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};
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if (_classname == "MeleeHatchet") then {
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player removeMagazine 'hatchet_swing';
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};
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if (_classname == "MeleeMachete") then {
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player removeMagazine 'Machete_swing';
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};
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};
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