mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
see the below links for more info. uiSleep is based off of a more accurate method of tracking time, whereas sleep can fluctuate depending on application performance since it is based on framerate. https://community.bistudio.com/wiki/uiSleep https://community.bistudio.com/wiki/sleep_vs_uiSleep https://community.bistudio.com/wiki/sleep
51 lines
1.3 KiB
Plaintext
51 lines
1.3 KiB
Plaintext
//http://community.bistudio.com/wiki/ArmA2:_Moves
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player playMove "amovpsitmstpsraswrfldnon_smoking"; // - Sitting smoking
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waitUntil { animationState player != "amovpsitmstpsraswrfldnon_smoking"};
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uiSleep 5;
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player playMove "amovpsitmstpsraswrfldnon_weaponcheck1"; // - Sitting checking weapon
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waitUntil { animationState player != "amovpsitmstpsraswrfldnon_weaponcheck1"};
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uiSleep 5;
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player playMove "AidlPpneMstpSnonWnonDnon_SleepC_layDown";
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waitUntil { animationState player != "AidlPpneMstpSnonWnonDnon_SleepC_layDown"};
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uiSleep 5;
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player playMove "AidlPpneMstpSnonWnonDnon_SleepC_lookAround";
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waitUntil { animationState player != "AidlPpneMstpSnonWnonDnon_SleepC_lookAround"};
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uiSleep 5;
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player playMove "AidlPpneMstpSnonWnonDnon_SleepC_scratch";
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waitUntil { animationState player != "AidlPpneMstpSnonWnonDnon_SleepC_scratch"};
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uiSleep 5;
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player playMove "AidlPpneMstpSnonWnonDnon_SleepC_sleep";
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waitUntil { animationState player != "AidlPpneMstpSnonWnonDnon_SleepC_sleep"};
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uiSleep 5;
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player playMove "AidlPpneMstpSnonWnonDnon_SleepC_sleep0";
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waitUntil { animationState player != "AidlPpneMstpSnonWnonDnon_SleepC_sleep0"};
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uiSleep 5;
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player playMove "AidlPpneMstpSnonWnonDnon_SleepC_standUp";
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waitUntil { animationState player != "AidlPpneMstpSnonWnonDnon_SleepC_standUp"};
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R3F_TIRED_Accumulator = 0;
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