Files
DayZ-Epoch/SQF/dayz_code/actions/player_sleep.sqf
icomrade c3ed4e49e1 Replace sleep with uiSleep
see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
2016-02-17 13:03:17 -05:00

51 lines
1.3 KiB
Plaintext

//http://community.bistudio.com/wiki/ArmA2:_Moves
player playMove "amovpsitmstpsraswrfldnon_smoking"; // - Sitting smoking
waitUntil { animationState player != "amovpsitmstpsraswrfldnon_smoking"};
uiSleep 5;
player playMove "amovpsitmstpsraswrfldnon_weaponcheck1"; // - Sitting checking weapon
waitUntil { animationState player != "amovpsitmstpsraswrfldnon_weaponcheck1"};
uiSleep 5;
player playMove "AidlPpneMstpSnonWnonDnon_SleepC_layDown";
waitUntil { animationState player != "AidlPpneMstpSnonWnonDnon_SleepC_layDown"};
uiSleep 5;
player playMove "AidlPpneMstpSnonWnonDnon_SleepC_lookAround";
waitUntil { animationState player != "AidlPpneMstpSnonWnonDnon_SleepC_lookAround"};
uiSleep 5;
player playMove "AidlPpneMstpSnonWnonDnon_SleepC_scratch";
waitUntil { animationState player != "AidlPpneMstpSnonWnonDnon_SleepC_scratch"};
uiSleep 5;
player playMove "AidlPpneMstpSnonWnonDnon_SleepC_sleep";
waitUntil { animationState player != "AidlPpneMstpSnonWnonDnon_SleepC_sleep"};
uiSleep 5;
player playMove "AidlPpneMstpSnonWnonDnon_SleepC_sleep0";
waitUntil { animationState player != "AidlPpneMstpSnonWnonDnon_SleepC_sleep0"};
uiSleep 5;
player playMove "AidlPpneMstpSnonWnonDnon_SleepC_standUp";
waitUntil { animationState player != "AidlPpneMstpSnonWnonDnon_SleepC_standUp"};
R3F_TIRED_Accumulator = 0;