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see the below links for more info. uiSleep is based off of a more accurate method of tracking time, whereas sleep can fluctuate depending on application performance since it is based on framerate. https://community.bistudio.com/wiki/uiSleep https://community.bistudio.com/wiki/sleep_vs_uiSleep https://community.bistudio.com/wiki/sleep
10 lines
281 B
Plaintext
10 lines
281 B
Plaintext
private ["_array","_object","_type"];
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_array = _this select 3;
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_object = _array select 0;
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_type = TypeOf(_object);
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player playActionNow "Medic";
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uiSleep 8;
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player addBackpack format["%1_US_Bag_EP1",_type];
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deleteVehicle _object;
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r_action = false;
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call fnc_usec_medic_removeActions; |