Files
DayZ-Epoch/SQF/dayz_code/compile/local_gutObject.sqf
2021-08-24 15:47:06 +02:00

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local _body = _this select 0;
local _qty = _this select 1;
local _rawfoodtype = "";
local _bodyType = typeOf _body;
local _time = diag_tickTime;
call {
if (_body isKindOf "zZombie_base") exitWith {
_qty = 1;
_rawfoodtype = "ItemZombieParts";
};
if (_bodyType == "z_bloodsucker") exitWith {
_qty = 1;
_rawfoodtype = "ItemMutantHeart"; // toolbelt item
};
// default is animal
_rawfoodtype = getText (configFile >> "CfgSurvival" >> "Meat" >> _bodyType >> "rawfoodtype");
};
if (local _body) then {
for "_i" from 1 to _qty do {
if (_rawfoodtype == "ItemMutantHeart") then {
_body addWeapon _rawfoodtype;
} else {
_body addMagazine _rawfoodtype;
};
};
if (_bodyType in ["Cock","Hen"]) then {
local _amount = (floor (random 4)) + 2;
for "_x" from 1 to _amount do {
_body addMagazine "equip_feathers";
};
};
while {((count magazines _body > 0) || (count weapons _body > 0)) && (diag_tickTime - _time < 300)} do {
uiSleep 5;
};
hideBody _body;
uiSleep 10;
deleteVehicle _body;
};