mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
There is no point in having two variables for the same purpose. It is also pointless to keep an action count tally like r_action_count was doing, since it is only ever checked for being 0 or 1. Any count higher or lower than that is irrelevant. I will make this change in vanilla too.
85 lines
2.7 KiB
Plaintext
85 lines
2.7 KiB
Plaintext
private ["_create","_config","_create_magsize","_type","_magCount","_slotstart","_slotend","_dialog","_qty_total_ammo","_control","_mag","_qtynew_create_mags_full","_qtynew_create_ammo_rest","_magFull","_magFullSingular","_magAmmunition","_i"];
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disableSerialization;
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call gear_ui_init;
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closeDialog 0;
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if (dayz_actionInProgress) exitWith { localize "str_player_actionslimit" call dayz_rollingMessages; };
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dayz_actionInProgress = true;
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_create = _this;
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if (!(_create in magazines player)) exitWith {dayz_actionInProgress = false;};
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_config = configFile >> "CfgMagazines" >> _create;
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player playActionNow "PutDown";
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_create_magsize = getNumber(configFile >> "CfgMagazines" >> _create >> "count");
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_type = getNumber(configFile >> "CfgMagazines" >> _create >> "type");
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_name = getText(configFile >> "CfgMagazines" >> _create >> "displayName");
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_magCount = {_x == _create} count magazines player;
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if (_magCount == 1) exitWith {
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[format[localize "str_cannotCombine", _name],1] call dayz_rollingMessages;
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dayz_actionInProgress = false;
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};
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//primary/secondary mags?
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_slotstart = 0;
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_slotend = 0;
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if ((_type == 256) or (_type == 256*2)) then {
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_slotstart = 109;
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_slotend = 120;
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};
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if (_type == 16) then {
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_slotstart = 122;
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_slotend = 129;
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};
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_dialog = findDisplay 106;
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_qty_total_ammo = 0;
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for "_i" from _slotstart to _slotend do {
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_control = _dialog displayCtrl _i;
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_mag = gearSlotData _control;
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if (_mag == _create) then {
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_qty_total_ammo = _qty_total_ammo + gearSlotAmmoCount _control;
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};
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};
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_qtynew_create_mags_full = 0;
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_qtynew_create_ammo_rest = 0;
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_qtynew_create_mags_full = floor(_qty_total_ammo/_create_magsize);
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_qtynew_create_ammo_rest = _qty_total_ammo - (_qtynew_create_mags_full*_create_magsize);
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player removeMagazines _create;
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for "_i" from 1 to _qtynew_create_mags_full do {
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player addMagazine _create;
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};
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if (_qtynew_create_ammo_rest != 0) then {
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player addMagazine [_create,_qtynew_create_ammo_rest];
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};
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// Check if quiver
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if(_create == "Quiver") then {
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_magFull = "quivers";
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_magFullSingular = "quiver";
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_magAmmunition = "arrows";
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} else {
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_magFull = "magazines";
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_magFullSingular = "magazine";
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_magAmmunition = "bullets";
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};
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switch true do {
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case (_qtynew_create_ammo_rest == 0) : {
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format[localize "str_combineDoneFull",_magCount, _name, _qtynew_create_mags_full,_magFull] call dayz_rollingMessages;
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};
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case (_qtynew_create_mags_full == 0) : {
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[format[localize "str_combineDonePartialOne",_magCount, _name, _qtynew_create_ammo_rest,_magAmmunition],1] call dayz_rollingMessages;
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};
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default {
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[format[localize "str_combineDonePartial",_magCount, _name, _qtynew_create_mags_full, _qtynew_create_ammo_rest,_magAmmunition,_magFullSingular,_magFull],1] call dayz_rollingMessages;
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};
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};
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uiSleep 1;
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dayz_actionInProgress = false; |