Files
DayZ-Epoch/SQF/dayz_code/actions/player_combineMags.sqf
ebaydayz c2b16f0828 Consolidate DZE_ActionInProgress and r_action_count to one variable
There is no point in having two variables for the same purpose.

It is also pointless to keep an action count tally like r_action_count
was doing, since it is only ever checked for being 0 or 1. Any count
higher or lower than that is irrelevant.

I will make this change in vanilla too.
2016-08-25 15:38:27 -04:00

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private ["_create","_config","_create_magsize","_type","_magCount","_slotstart","_slotend","_dialog","_qty_total_ammo","_control","_mag","_qtynew_create_mags_full","_qtynew_create_ammo_rest","_magFull","_magFullSingular","_magAmmunition","_i"];
disableSerialization;
call gear_ui_init;
closeDialog 0;
if (dayz_actionInProgress) exitWith { localize "str_player_actionslimit" call dayz_rollingMessages; };
dayz_actionInProgress = true;
_create = _this;
if (!(_create in magazines player)) exitWith {dayz_actionInProgress = false;};
_config = configFile >> "CfgMagazines" >> _create;
player playActionNow "PutDown";
_create_magsize = getNumber(configFile >> "CfgMagazines" >> _create >> "count");
_type = getNumber(configFile >> "CfgMagazines" >> _create >> "type");
_name = getText(configFile >> "CfgMagazines" >> _create >> "displayName");
_magCount = {_x == _create} count magazines player;
if (_magCount == 1) exitWith {
[format[localize "str_cannotCombine", _name],1] call dayz_rollingMessages;
dayz_actionInProgress = false;
};
//primary/secondary mags?
_slotstart = 0;
_slotend = 0;
if ((_type == 256) or (_type == 256*2)) then {
_slotstart = 109;
_slotend = 120;
};
if (_type == 16) then {
_slotstart = 122;
_slotend = 129;
};
_dialog = findDisplay 106;
_qty_total_ammo = 0;
for "_i" from _slotstart to _slotend do {
_control = _dialog displayCtrl _i;
_mag = gearSlotData _control;
if (_mag == _create) then {
_qty_total_ammo = _qty_total_ammo + gearSlotAmmoCount _control;
};
};
_qtynew_create_mags_full = 0;
_qtynew_create_ammo_rest = 0;
_qtynew_create_mags_full = floor(_qty_total_ammo/_create_magsize);
_qtynew_create_ammo_rest = _qty_total_ammo - (_qtynew_create_mags_full*_create_magsize);
player removeMagazines _create;
for "_i" from 1 to _qtynew_create_mags_full do {
player addMagazine _create;
};
if (_qtynew_create_ammo_rest != 0) then {
player addMagazine [_create,_qtynew_create_ammo_rest];
};
// Check if quiver
if(_create == "Quiver") then {
_magFull = "quivers";
_magFullSingular = "quiver";
_magAmmunition = "arrows";
} else {
_magFull = "magazines";
_magFullSingular = "magazine";
_magAmmunition = "bullets";
};
switch true do {
case (_qtynew_create_ammo_rest == 0) : {
format[localize "str_combineDoneFull",_magCount, _name, _qtynew_create_mags_full,_magFull] call dayz_rollingMessages;
};
case (_qtynew_create_mags_full == 0) : {
[format[localize "str_combineDonePartialOne",_magCount, _name, _qtynew_create_ammo_rest,_magAmmunition],1] call dayz_rollingMessages;
};
default {
[format[localize "str_combineDonePartial",_magCount, _name, _qtynew_create_mags_full, _qtynew_create_ammo_rest,_magAmmunition,_magFullSingular,_magFull],1] call dayz_rollingMessages;
};
};
uiSleep 1;
dayz_actionInProgress = false;